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tilde-os.bsky.social
Tilde
@tilde-os.bsky.social
she/her >18 can be commonly found posting about godot and my game
{512x512, 200, 0.06, "seclusion"}
September 16, 2025 at 8:38 AM
{100x100, 100, 0.2, "the new algorithm is up and running!"} (Conway's Game of Life)
September 14, 2025 at 9:58 AM
{100x100, 300, 0.1, "gears of time crunch on"}
September 14, 2025 at 5:30 AM
New feature, heat! Whenever a mech (or other enemy) fires or is hit by a weapon, it builds up heat! The more heat a mech has, the more damage it takes from all sources! #gamedev #Godot
April 4, 2025 at 1:13 AM
did some fiddling and got the color transitioning smoothly between zones with different color backgrounds! #gamedev #Godot
March 19, 2025 at 3:33 AM
... and FINALLY
a simple quest selection UI is functioning!
#gamedev #Godot
March 18, 2025 at 4:49 AM
behold! you can now lob bombs! also you'll notice that enemies go boom on death too :3 #gamedev #Godot
February 15, 2025 at 6:15 AM
peak haz5 #drg gameplay actually
February 3, 2025 at 11:03 PM
i dont really have any small projects atm, but i do have a main one rn! its a mech combat game where you assemble and then fight with mechs!
January 31, 2025 at 2:15 AM
people can say things now!
#godot #gamedev
January 27, 2025 at 5:15 AM
I got crafting working! You can now go through the full cycle of
>going onto the field for materials->collecting materials->returning home->crafting new equipment->equipping the new equipment->returning to the field!!!!!! #gamedev #Godot
January 25, 2025 at 11:28 PM
new mech! meet the Roamer! The roamer is the fastest mech to date, and is also the first one to have a singular hardpoint! #gamedev #Godot
January 22, 2025 at 10:27 AM
wait this actually?? looks like gameplay?? from a game?? when did that happen like idk. this is the first time its been functional enough that ive just kinda. messed around in it? like just ran around shooting stuff for a lil bit? idk im just kinda rambling
#gamedev #Godot
January 16, 2025 at 12:19 AM