Gallows Corner - A Peasants' Revolt RPG -- FOLLOW NOW: https://shorturl.at/km3rm
Mappa Mundi - An Exploration + Ecology RPG -- BUY NOW: https://threesailsstudios.myshopify.com/
www.threesailsstudios.com
I struggled with the topic for Gallows Corner, but now it's straight up peasants's revolt, without the folk horror mash up I originally had in mind.
Overall, I'm happy I went straight down the line with it!
I struggled with the topic for Gallows Corner, but now it's straight up peasants's revolt, without the folk horror mash up I originally had in mind.
Overall, I'm happy I went straight down the line with it!
We're not using booth space at Dragonmeet for demos this year, but we will be at UKGE. I'll make sure to cover the differences.
We're not using booth space at Dragonmeet for demos this year, but we will be at UKGE. I'll make sure to cover the differences.
You're at Dragonmeet though, right? I'll make sure I'm unmissable!
You're at Dragonmeet though, right? I'll make sure I'm unmissable!
Tbh, I was only there about two hours on Saturday, making a special delivery to Nathan. When were you there?!
Tbh, I was only there about two hours on Saturday, making a special delivery to Nathan. When were you there?!
Happy to do what I can!
Happy to do what I can!
Maybe I should add to the mix and do some retrospectives of ours?
Maybe I should add to the mix and do some retrospectives of ours?
I always love your post-con reports. Always lots to learn. You've already got me thinking about stickers for UKGE (both for Mappa and Gallows), and have given me a load of ideas about how we present our stall as we start to grow our range.
Looking forward to the Dragonmeet one!
I always love your post-con reports. Always lots to learn. You've already got me thinking about stickers for UKGE (both for Mappa and Gallows), and have given me a load of ideas about how we present our stall as we start to grow our range.
Looking forward to the Dragonmeet one!
My take on 'system' is that it's the balance point between setting and mechanics, and that seems to be the consensus in that thread, too.
Looking forward to talking all over again soon!
My take on 'system' is that it's the balance point between setting and mechanics, and that seems to be the consensus in that thread, too.
Looking forward to talking all over again soon!