Gallows Corner - A Peasants' Revolt RPG -- FOLLOW NOW: https://shorturl.at/km3rm
Mappa Mundi - An Exploration + Ecology RPG -- BUY NOW: https://threesailsstudios.myshopify.com/
www.threesailsstudios.com
I loved creating social outsiders, and the Rat Catcher is one of a few of our characters featuring a dog. That's it, that's the reason!
This was REALLY fun! Thank you for the question :)
I loved creating social outsiders, and the Rat Catcher is one of a few of our characters featuring a dog. That's it, that's the reason!
This was REALLY fun! Thank you for the question :)
The Mind was tough to design, as formal education is reserved for the rich in Gallows Corner. But we have street lawyers, alehouse philosophers, hedge astrologers, and wild man alchemists who have huffed too many of their own fumes.
What's not to love?!
The Mind was tough to design, as formal education is reserved for the rich in Gallows Corner. But we have street lawyers, alehouse philosophers, hedge astrologers, and wild man alchemists who have huffed too many of their own fumes.
What's not to love?!
This is a really hard one, as I think each and every Job is excellent here, but the Fool takes it just because I think the artwork is extraordinary.
This is a really hard one, as I think each and every Job is excellent here, but the Fool takes it just because I think the artwork is extraordinary.
This was the first Job I created for GC and was the first piece of artwork Joel did beyond the big banner piece. I was obsessed from the start.
I also love that the Smith doesn't just mean a blacksmith, but could be a seamstress or other creative job, too!
This was the first Job I created for GC and was the first piece of artwork Joel did beyond the big banner piece. I was obsessed from the start.
I also love that the Smith doesn't just mean a blacksmith, but could be a seamstress or other creative job, too!
Among the criminal class in Gallows Corner, Burglars are perhaps the most obvious and straightforward: they stake out houses and businesses and then find their ways in.
But artwork wise, I am just obsessed with that cape.
Among the criminal class in Gallows Corner, Burglars are perhaps the most obvious and straightforward: they stake out houses and businesses and then find their ways in.
But artwork wise, I am just obsessed with that cape.
First of all, its definitely not a character type you'd normally associate with this type of game or its purpose, so I love the role they can play in subverting expectations and being advocates for women and children.
Second, that angry baby face.
First of all, its definitely not a character type you'd normally associate with this type of game or its purpose, so I love the role they can play in subverting expectations and being advocates for women and children.
Second, that angry baby face.
Essex, where I grew up, has a long coast. In the north, it's lovely sandy beaches, but near me, from the middle of the county down to the Thames Estuary, it's all saltmarshes.
They feature in every game I make. I love them!
Essex, where I grew up, has a long coast. In the north, it's lovely sandy beaches, but near me, from the middle of the county down to the Thames Estuary, it's all saltmarshes.
They feature in every game I make. I love them!
So the 48 Jobs you can choose from are each linked to one of the 8 Trades, so you can't go selecting new combos, but I will absolutely share with you my favourite Job from each of the 8 Trades.
Let's get a thread going, starting with my favourite from The Body: Pugilist.
So the 48 Jobs you can choose from are each linked to one of the 8 Trades, so you can't go selecting new combos, but I will absolutely share with you my favourite Job from each of the 8 Trades.
Let's get a thread going, starting with my favourite from The Body: Pugilist.
Just repost this thread and ask your question in the replies! I'll do my best to answer each and every one we get.
Want to know how GALLOWS CORNER works? What inspired it? How it plays? What characters you can play as? When it'll be available? Get asking!
shorturl.at/MzXnF
Just repost this thread and ask your question in the replies! I'll do my best to answer each and every one we get.
Want to know how GALLOWS CORNER works? What inspired it? How it plays? What characters you can play as? When it'll be available? Get asking!
shorturl.at/MzXnF
Today is Guy Fawkes Night in the UK, so I figured it was a perfect time to do a GALLOWS CORNER ASK ME ANYTHING!
I'm George, the game's creator and designer, and I want to answer your questions about GALLOWS CORNER! 🧵
shorturl.at/MzXnF
Today is Guy Fawkes Night in the UK, so I figured it was a perfect time to do a GALLOWS CORNER ASK ME ANYTHING!
I'm George, the game's creator and designer, and I want to answer your questions about GALLOWS CORNER! 🧵
shorturl.at/MzXnF
A rules-light, narrative first system that puts players in the role of peasants and the working classes in late 14th century post-plague England. Become an outlaw and liberate England from crown, church, and nobility!
A rules-light, narrative first system that puts players in the role of peasants and the working classes in late 14th century post-plague England. Become an outlaw and liberate England from crown, church, and nobility!
We're open to reviews, interviews, playthroughs, Q&As, history, lore, & setting discussions: whatever you do, we want to bring GALLOWS CORNER to you.
The Press Preview version will cover essentially the whole book, plus zines.
We're open to reviews, interviews, playthroughs, Q&As, history, lore, & setting discussions: whatever you do, we want to bring GALLOWS CORNER to you.
The Press Preview version will cover essentially the whole book, plus zines.
This month we're sending out the press preview version of GALLOWS CORNER - A PEASANTS' REVOLT RPG, and we want to add you to our media distro list!
This month we're sending out the press preview version of GALLOWS CORNER - A PEASANTS' REVOLT RPG, and we want to add you to our media distro list!
I'm running a series of sessions between now and the Kickstarter launch in February, and you can sign up right here!
Currently three more sessions to fill, but I can add more :) docs.google.com/forms/d/e/1F...
I'm running a series of sessions between now and the Kickstarter launch in February, and you can sign up right here!
Currently three more sessions to fill, but I can add more :) docs.google.com/forms/d/e/1F...
In Gallows Corner, the crown's power (known as Control) is spatially determined. It is linked to places and spaces.
In Gallows Corner, the crown's power (known as Control) is spatially determined. It is linked to places and spaces.
If a follower is recruited, they become a RETAINER, who is a full character in their own right, with dice, trade, job, and skills.
If a follower is recruited, they become a RETAINER, who is a full character in their own right, with dice, trade, job, and skills.
You gain Expertise (again, a system I used in Mappa Mundi and have adapted here) each time you roll with your JOB dice.
You then gain Training by spending an Opportunity to study with an NPC who works in that Job.
When both are done, you can upgrade your JOB dice or learn a new Skill.
You gain Expertise (again, a system I used in Mappa Mundi and have adapted here) each time you roll with your JOB dice.
You then gain Training by spending an Opportunity to study with an NPC who works in that Job.
When both are done, you can upgrade your JOB dice or learn a new Skill.
A character is a marriage of their life experiences and their professional achievements.
A smart but cold Assassin? Check. An emotional but foolish Burglar? Check!
A character is a marriage of their life experiences and their professional achievements.
A smart but cold Assassin? Check. An emotional but foolish Burglar? Check!
Let's look at an example Test and how the mechanics pull together.
Pictured here is the Mummer Job from The Masque Trade.
Let's look at an example Test and how the mechanics pull together.
Pictured here is the Mummer Job from The Masque Trade.
From THE MASQUE, for example, the player can choose from CON ARTIST, FOOL, FORTUNE TELLER, MINSTREL, MUMMER, and MUSICIAN.
With Job picked, the player gains a Job (JOB) dice and unlocks one of four Skills.
From THE MASQUE, for example, the player can choose from CON ARTIST, FOOL, FORTUNE TELLER, MINSTREL, MUMMER, and MUSICIAN.
With Job picked, the player gains a Job (JOB) dice and unlocks one of four Skills.
When choosing a Trade, the player gains a Trade (TRA) dice, beginning with a D6.
When choosing a Trade, the player gains a Trade (TRA) dice, beginning with a D6.
Characters have just three Attributes: Physical, Emotional, and Intellectual.
Start with two D6s and a D8 (EXP, or Experience, dice). Assign a dice to each Attribute.
To make a Test: pick one (usually) or more (sometimes) of these EXP dice to start forming your dice pool.
Characters have just three Attributes: Physical, Emotional, and Intellectual.
Start with two D6s and a D8 (EXP, or Experience, dice). Assign a dice to each Attribute.
To make a Test: pick one (usually) or more (sometimes) of these EXP dice to start forming your dice pool.
From the players around the table with you to the members of the Retinue you will build as you gain in influence and notoriety, England's commons are as keen as you to lift themselves from the mud and bring down the hollow crown.
From the players around the table with you to the members of the Retinue you will build as you gain in influence and notoriety, England's commons are as keen as you to lift themselves from the mud and bring down the hollow crown.