Tom Sandford
thesnee.bsky.social
Tom Sandford
@thesnee.bsky.social
Games, VR, Whatever interests me.

https://www.tomrsandford.com/

Making cool stuff in Unreal here: https://www.ideaforgeltd.co.uk/
Wow that looks really striking!
November 30, 2025 at 1:19 AM
Makes me hopeful to see ETQW show up somehow
November 30, 2025 at 1:17 AM
Iove Mausship and Motherritter, but as much as I love reading all this content I still have backlogs of things for both I haven't read yet, let alone played. I want to back them but am not sure I can justify it.
November 28, 2025 at 5:47 PM
Discoverability still is one of the biggest problems for games. There are so many competing for time, let alone money. I stumbled across the playtest here, and from that the rest of your games.
November 26, 2025 at 7:31 PM
Absurdly cool.
November 20, 2025 at 5:08 PM
Seriously it looks great. Best of luck!
November 19, 2025 at 11:00 PM
I would like to hear from a Denizen who clawed their way up to boss!
How did you start out?
How did you adjust to the different playstyle?
Who will you never forgive?
November 19, 2025 at 10:56 PM
You weird magic game man I have backed this immediately now give me more distorted yet evocative imagery and sinister funky synth.
November 19, 2025 at 10:52 PM
Yes, 100%. People being able to drop the masks and just delight over the shared experience was fantastic. I've joined one post O/U server, the community is too great not to.
November 19, 2025 at 10:08 AM
That said, I understand why they weren't promoted from the beginning: the RP was never meant to be the main part of the game. But put that many ttrpg players in a space together and you can't be surprised at the outcome

How do yours work with the catalysts? Are players adventurers?
November 19, 2025 at 8:13 AM
This is really interesting. It took me quite a while to get into the flow of how to structure the RP, and I found once people started using ((ooc)) more there was way more scope for interesting scenes as they could check in on others directly. Some more explicit guidelines would have helped.
November 19, 2025 at 8:13 AM
That's beautiful.
November 17, 2025 at 10:08 PM
I should probably do this for the PDCS, but the problem is that currently the artists are credited under their O/U character names. I'm going to have to yell into the void a bit.
November 17, 2025 at 8:44 AM
This is really cool
November 15, 2025 at 9:26 AM
"Good luck trying to get my data, I'm behind 33 hackers!"
November 15, 2025 at 9:26 AM
Many thanks for your service, Tabulator.
November 14, 2025 at 8:33 AM
These are amazing! Can I pop them in a bug room in the-snee.itch.io/pdcs ?
Prospero's Dream Cultural Slickworld by Tom Sandford
Available for Windows
the-snee.itch.io
November 13, 2025 at 4:27 PM
I need to replay Godhusk. I feel like some knowledge gained at the end is relevant at the start.
I mean re read. I mean replay. I mean re read.

I'm looking at other HP game lore books too. Currently reading Mock Soul and it's great!
November 13, 2025 at 8:28 AM
There were so many creative people playing #over/under that you'd find interesting stories with anyone you interacted with, regardless of the overarching drama. The differences of perspective and experience from dreamers scattered between the factions to the Big Dogs (so to speak) is huge!
November 11, 2025 at 11:11 PM