@jzagal.bsky.social joins grokludo this week to talk about the Game Ontology Project - reducing and categorising game design elements to study them piece by piece.
@jzagal.bsky.social joins grokludo this week to talk about the Game Ontology Project - reducing and categorising game design elements to study them piece by piece.
@mode7games.bsky.social used to send absurd press releases with Monty Python-esque language, and... it's great? I dug up some old ones for Paul to read out loud.
Full ep: www.youtube.com/watch?v=OEl1...
@mode7games.bsky.social used to send absurd press releases with Monty Python-esque language, and... it's great? I dug up some old ones for Paul to read out loud.
Full ep: www.youtube.com/watch?v=OEl1...
He contends the language itself is problematic, and trying to account for all scenarios in vague regulation will harm indies most.
He contends the language itself is problematic, and trying to account for all scenarios in vague regulation will harm indies most.
@mode7games.bsky.social tells grokludo about the technical complexities that neither industry nor Stop Killing Games have planned for.
I also got him to read his absurd press releases out loud 😁
@mode7games.bsky.social tells grokludo about the technical complexities that neither industry nor Stop Killing Games have planned for.
I also got him to read his absurd press releases out loud 😁
@thegameclub.bsky.social founders on the disappearing civic layer of society, and the health benefits of reconstructing it.
Full ep: youtu.be/oxOASkhi74U
@thegameclub.bsky.social founders on the disappearing civic layer of society, and the health benefits of reconstructing it.
Full ep: youtu.be/oxOASkhi74U
@thegameclub.bsky.social has a different take - get people in the same room with shared interests and discussion prompts. Address the problem, not the symptom
Full ep: www.youtube.com/watch?v=oxOA...
@thegameclub.bsky.social has a different take - get people in the same room with shared interests and discussion prompts. Address the problem, not the symptom
Full ep: www.youtube.com/watch?v=oxOA...
She didn't even have to think: @unpackinggame.com and Lost Words.
She didn't even have to think: @unpackinggame.com and Lost Words.
Mechabellum took autobattlers in a more Chess-like direction, and as Bearlike says, "You can't keep adding new pieces to your chessboard."
Mechabellum took autobattlers in a more Chess-like direction, and as Bearlike says, "You can't keep adding new pieces to your chessboard."
@chrissimon.au on the idea of infinite storytelling from an AI Dungeon Master, and how a creative human can prompt them away from the mean.
@chrissimon.au on the idea of infinite storytelling from an AI Dungeon Master, and how a creative human can prompt them away from the mean.
@chrissimon.au has researched the LLM supply chain and believes its biases will unavoidably creep into game stories & dialogue.
@chrissimon.au has researched the LLM supply chain and believes its biases will unavoidably creep into game stories & dialogue.
@raphkoster.bsky.social on the difference between thematic experimentation vs mechanical experimentation.
@raphkoster.bsky.social on the difference between thematic experimentation vs mechanical experimentation.
@raphkoster.bsky.social @playstarsreach.bsky.social
@raphkoster.bsky.social @playstarsreach.bsky.social