Jeremy Ray
@thejunglist.bsky.social
11 followers 31 following 4 posts
Chatting about game design, psychology, and policy at grokludo.com
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Take that game idea in the back of your head -- how could it communicate its core idea through mechanics and systems, before aesthetics and narrative?

@raphkoster.bsky.social on the difference between thematic experimentation vs mechanical experimentation.
Yo dawg
We came across a classic treehouse, far up in a redwood tree. Except that the builder also planted a second redwood tree on the deck and used technology to grow the tree to adult size!
Raph Koster on what it's like for newcomers a galaxy simulating everything. For some reason, emergent disasters make the best stories 😁
@raphkoster.bsky.social @playstarsreach.bsky.social
I greatly enjoyed this chat with @raphkoster.bsky.social about fun, cognitive theory, and the massive 3D cellular automata powering the @playstarsreach.bsky.social galaxy.

Broad simulation, player control, and emergent behaviour ➡️ the best stories in games.
Playing God with Galactic Cellular Automata in Stars Reach - Raph Koster | grokludo 11
YouTube video by The Junglist
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Reposted by Jeremy Ray