Tom Smith
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thegamedesigndad.bsky.social
Tom Smith
@thegamedesigndad.bsky.social
Game designer at Roblox (ex-Disney, ex-Zynga, etc.)
Author of Anatomy of Game Design (https://a.co/d/5NQZAuK)
Opinions are my own, not any corporation's.
Reposted by Tom Smith
Now we are about to see a few years of the absolute carnage short sighted execs have sown.

They are losing experienced staff and favouring juniors using AI. And that means only one thing. Rapidly accumulated tech debt.
November 30, 2025 at 8:49 PM
As a player, I like a game that keeps me engaged. I agree that not all games need a lengthy or forever long-term loop, and designing for 8-10 hours total is often better than designing for 30-40. But pacing rewards for 8-10 hours requires thoughtful work like they do here.
November 25, 2025 at 6:47 PM
Individual districts have their own impeachment process, I believe, but if there are any names in there it makes sense to be ready to immediately expel or censure them in all appropriate ways. Might be good to talk about what they’ll do if any donors show up there, too.
November 24, 2025 at 4:55 PM
Which type?
November 19, 2025 at 2:53 PM
When I come up a core concept, it usually includes the winnability in that concept. If it has a win condition, that’s (usually) clear and obvious and easy to work with. If it doesn’t, that goes on the list of things to think about - how do I make players feel satisfied and set long-term goals?
November 19, 2025 at 1:09 AM
Fair. I think for me it heads in the direction of a flaw because it’s something you need to think about when designing, and can add headaches. But that doesn’t need to be a flaw if you’re thoughtful.
November 18, 2025 at 10:33 PM
That’s not a movie — it’s me. You’re thinking of me.
November 18, 2025 at 5:44 PM