Elias Frost
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theeliasfrost.bsky.social
Elias Frost
@theeliasfrost.bsky.social
Former pixelartist. Developing unnamed RPG for funsies. I like ⌨️ programming, 🔧 3D modeling, 🎨 painting, 📖 reading and ✏️ writing. 🎹 music on the side. Proud AI-luddite

📚 Studying to become a teacher of history and literature.

Stockholm, Sweden
Who needs river simulations when you can just mess with the UVs a little.

(Looks like complete ass right now, this is just testing)

#gamedev
October 2, 2025 at 7:10 PM
Saving and loading cells now work, including spawning items into any given cell and having it register correctly. With a combination of spawners (designer placed) and cached entity lists (dynamically added/removed) I can save & retrieve items from a specific level trivially.

#gamedev #unrealengine
August 27, 2025 at 10:05 AM
No open world RPG is complete without this kind of chaos. (I got a sudden urge to model a cheese wheel as well).

#gamedev #unrealengine
August 25, 2025 at 1:56 PM
Bow and arrow has been (mostly) implemented aside from a few things that need to be fixed. I made it so that projectiles have the arrow item as an attached payload so that it spawns the item on impact (works with custom enchanted arrows as well).

#gamedev #unrealengine
August 14, 2025 at 7:01 PM
Enemies can now block and they respond to your actions through the same stimuli system as other AI states, though way more complicated where internal parameters are taken into account. Also added some movement to the character to make it feel a bit more dynamic.

#gamedev #animation #unreal
August 4, 2025 at 11:27 AM
Testing some combat animations I made today. It's still a bit buggy (and the enemy can't block yet) but I think the idea is there.

#gamedev #animation #unrealengine
August 2, 2025 at 5:47 PM
Working on the locomotion for the game (animation, camera movement etc.). Also, having different kind of armor will have different layered footstep sounds.

#gamedev #animation #unrealengine
July 29, 2025 at 3:25 PM
The little movements are just as important as the big ones.

#gamedev #animation
July 28, 2025 at 10:31 AM
A very serious game:

#gamedev
July 21, 2025 at 9:39 PM
"oh hi there"

#gamedev
July 21, 2025 at 1:22 PM