Elias Frost
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theeliasfrost.bsky.social
Elias Frost
@theeliasfrost.bsky.social
Former pixelartist. Developing unnamed RPG for funsies. I like ⌨️ programming, 🔧 3D modeling, 🎨 painting, 📖 reading and ✏️ writing. 🎹 music on the side. Proud AI-luddite

📚 Studying to become a teacher of history and literature.

Stockholm, Sweden
Pinned
More environments... Also a cart

#gamedev #unrealengine #gameart
Reposted by Elias Frost
November 12, 2025 at 5:26 PM
Caught a cold, drooling like maniac, can't sleep. It's 4:30 am, guess I'll try again tomorrow.
November 8, 2025 at 3:31 AM
A novel that starts with a strange object falling from the sky and landing on earth in 5000bc. Then there's 900 pages of nonsense and tangents and the last chapter is about earth receiving a radio signal message in 3060ad from a distant solar system that reads "did you get it?".
November 2, 2025 at 8:51 AM
I remember the first time I felt my back being pressed into the seat as I was speeding towards my own death when I was talking to a collegue at work some time ago and she said "everyone was playing minecraft when it was new" and I was like "oh yeah when was that?" and she replied "middle school".
a man in a white shirt is looking at the camera .
ALT: a man in a white shirt is looking at the camera .
media.tenor.com
October 29, 2025 at 7:49 AM
People making strategy games...

Hear me out...

Thank me later, 10% of royalties sounds about right.

#gamedev
October 13, 2025 at 8:48 AM
Played Heroes Olden Era (it's been the only game I've looked forward to for some time). Almost 4 hours in and I think the game have extreme pacing issues due to the frequency in which it presents new choices to the player.
October 11, 2025 at 8:15 PM
If I were to ask a student why Donald Trump is in office and they point to gamergate, I would gently suggest they broaden their perspective a bit. Because frankly, the narrative that the far-right movement started with gamers on a forum is sloppy thinking. I'd demand something more sturdy than that.
October 6, 2025 at 9:30 AM
Who needs river simulations when you can just mess with the UVs a little.

(Looks like complete ass right now, this is just testing)

#gamedev
October 2, 2025 at 7:10 PM
Game design theory is pretty useful when analysing games but it's the most useless thing imaginable when actually making one. Fight me.
September 29, 2025 at 9:32 PM
Am I the only one who thinks that the rising phenomenon of 'devlog as content' is kinda weird? People care more about the number of views on their own documenting than actually making strides on their projects. It's such an odd approach to development.

#gamedev
September 28, 2025 at 12:00 PM
Youtube guy making a shader tutorial for Unreal: "Hi guys, today I'm going to show you how to make simple fresnel effect in unreal!"

The shader graph:
September 11, 2025 at 9:12 PM
Indie developers are really funny. They don't need anyone else to tear them apart, they do it to themselves. The Silksong pricing discussion is one of the dumbest things ever.
September 10, 2025 at 7:30 PM
One thing that stands out with the elder scrolls that I think they practically stand alone with (among the heavy hitters of fantasy) is the way they treat history. And I'm not really talking about the way they use unreliable narrators or conflicting perspectives or what have you.
September 8, 2025 at 8:35 PM
You can break the entire promise of those AI game/interactive world-generators (like mirage or google genie) with one simple question: "Ok so what if I want to move that tree over there a bit to the left? How do I do that?".
September 3, 2025 at 3:09 PM
The current working idea for how to handle world cells in the game.

#gamedev #unrealengine
September 1, 2025 at 10:03 AM
Saving and loading cells now work, including spawning items into any given cell and having it register correctly. With a combination of spawners (designer placed) and cached entity lists (dynamically added/removed) I can save & retrieve items from a specific level trivially.

#gamedev #unrealengine
August 27, 2025 at 10:05 AM
No open world RPG is complete without this kind of chaos. (I got a sudden urge to model a cheese wheel as well).

#gamedev #unrealengine
August 25, 2025 at 1:56 PM
My rule for doing world building: if you haven't reached timecube level of complete lunacy, you need to dig deeper.

#gamedev
August 25, 2025 at 9:46 AM
People (devs, let's be honest) are envious at the Silksong devs because they had a good time making it for seven years. Like, why do some people even make games when they think it sucks so hard to make them? They wish they could have the same experience but they don't so they lash out, out of envy.
August 23, 2025 at 5:24 AM
Question: Should have indicators for skill requirements in dialogue or not? like:

'[Charisma 5] Dialogue Option'

My thinking is that if I obfuscate it, there's no way to meta game and it also make dialogue feel less gamey and more organic. Thoughts?

#gamedev #RPG #gamedesign
August 20, 2025 at 6:47 PM
Tim Cain just put up a video where he talks about respec in games. For my game I'm very firmly not going to allow it because of the theme of the game. Though I'm thinking of giving a bit of leeway for the first three levels where you can rearrange any spent points until they lock in.

#gamedev
August 18, 2025 at 2:39 PM
Bow and arrow has been (mostly) implemented aside from a few things that need to be fixed. I made it so that projectiles have the arrow item as an attached payload so that it spawns the item on impact (works with custom enchanted arrows as well).

#gamedev #unrealengine
August 14, 2025 at 7:01 PM
Doing good work requires good music:
Vinocio - Horizonte [Full Album] (2024)
YouTube video by Vinocio
www.youtube.com
August 14, 2025 at 12:28 PM
I feel like there's an unspoken agreement between every horror writer (be it movies, books or games) that it's imperative to always make the second half atrocious, no matter how good the first half is.
August 13, 2025 at 2:23 PM
My outlook was blocked because of "suspicious activities" after I accessed my email on an "unusual" location and microsoft refuses to help me solve the problem (and even blamed me for it in their support chat). 20 years of emails up in smoke after an *automatic system* (emphasis) made a mistake.
August 11, 2025 at 11:06 AM