Do you have any references please?
Do you have any references please?
bsky.app/profile/theb...
bsky.app/profile/theb...
⚡️Repost this thread if you found it helpful!⚡️
⚡️Repost this thread if you found it helpful!⚡️
- youtu.be/tI70-HIc5ro
- youtu.be/ml-5OGZC7vE by @simondev.bsky.social
- learnopengl.com/Advanced-Lig...
These resources go into more detail on the topic of Bloom.
- youtu.be/tI70-HIc5ro
- youtu.be/ml-5OGZC7vE by @simondev.bsky.social
- learnopengl.com/Advanced-Lig...
These resources go into more detail on the topic of Bloom.
In Reality, very hot objects emit light and when a camera sees it, the brightest part appears white and the glow can be seen around it.
To get this effect, I found out that we need to push the final color beyond 1. Here is a very simple Material that demonstrates this.
In Reality, very hot objects emit light and when a camera sees it, the brightest part appears white and the glow can be seen around it.
To get this effect, I found out that we need to push the final color beyond 1. Here is a very simple Material that demonstrates this.
The default practice that I came across online was to just set the emissive property of the material and increase the emissive intensity.
But, this looks UGLY.🫣
The default practice that I came across online was to just set the emissive property of the material and increase the emissive intensity.
But, this looks UGLY.🫣
NOTE: You can make the threshold higher depending on your scene.
NOTE: You can make the threshold higher depending on your scene.
So, what's the solution? We have a few options:
1. Selective Bloom
2. Using multiple bloom passes to tune the effect
3. and, a better method I found out is to just set a very high threshold and push colors beyond "1" on all channels.
(I am using method 3 in this project⬇️)
So, what's the solution? We have a few options:
1. Selective Bloom
2. Using multiple bloom passes to tune the effect
3. and, a better method I found out is to just set a very high threshold and push colors beyond "1" on all channels.
(I am using method 3 in this project⬇️)
The most perfect threejs Bloom I have seen belong to projects made by
@Jessezhouu(twitter). And a more recent example is @bruno-simon.bsky.social's new portfolio.
The most perfect threejs Bloom I have seen belong to projects made by
@Jessezhouu(twitter). And a more recent example is @bruno-simon.bsky.social's new portfolio.
I struggled to get perfect bloom in my projects. The default Bloom Effect was visually good, but it made every object glow.
I tried using SelectiveBloom for a while. While we can make specific objects glow, the downside is that the visual quality not as good as the default bloom effect.
I struggled to get perfect bloom in my projects. The default Bloom Effect was visually good, but it made every object glow.
I tried using SelectiveBloom for a while. While we can make specific objects glow, the downside is that the visual quality not as good as the default bloom effect.
Bloom started appearing in games and 3D rendering as a way to make bright areas of a scene glow realistically. It quickly became essential for enhancing 3D scenes.
Think of the glowing swords, neon lights or magic spells in games. Those effects are enhanced with Bloom.
Bloom started appearing in games and 3D rendering as a way to make bright areas of a scene glow realistically. It quickly became essential for enhancing 3D scenes.
Think of the glowing swords, neon lights or magic spells in games. Those effects are enhanced with Bloom.