In Reality, very hot objects emit light and when a camera sees it, the brightest part appears white and the glow can be seen around it.
To get this effect, I found out that we need to push the final color beyond 1. Here is a very simple Material that demonstrates this.
In Reality, very hot objects emit light and when a camera sees it, the brightest part appears white and the glow can be seen around it.
To get this effect, I found out that we need to push the final color beyond 1. Here is a very simple Material that demonstrates this.
The default practice that I came across online was to just set the emissive property of the material and increase the emissive intensity.
But, this looks UGLY.🫣
The default practice that I came across online was to just set the emissive property of the material and increase the emissive intensity.
But, this looks UGLY.🫣
NOTE: You can make the threshold higher depending on your scene.
NOTE: You can make the threshold higher depending on your scene.
So, what's the solution? We have a few options:
1. Selective Bloom
2. Using multiple bloom passes to tune the effect
3. and, a better method I found out is to just set a very high threshold and push colors beyond "1" on all channels.
(I am using method 3 in this project⬇️)
So, what's the solution? We have a few options:
1. Selective Bloom
2. Using multiple bloom passes to tune the effect
3. and, a better method I found out is to just set a very high threshold and push colors beyond "1" on all channels.
(I am using method 3 in this project⬇️)
The most perfect threejs Bloom I have seen belong to projects made by
@Jessezhouu(twitter). And a more recent example is @bruno-simon.bsky.social's new portfolio.
The most perfect threejs Bloom I have seen belong to projects made by
@Jessezhouu(twitter). And a more recent example is @bruno-simon.bsky.social's new portfolio.
I struggled to get perfect bloom in my projects. The default Bloom Effect was visually good, but it made every object glow.
I tried using SelectiveBloom for a while. While we can make specific objects glow, the downside is that the visual quality not as good as the default bloom effect.
I struggled to get perfect bloom in my projects. The default Bloom Effect was visually good, but it made every object glow.
I tried using SelectiveBloom for a while. While we can make specific objects glow, the downside is that the visual quality not as good as the default bloom effect.