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that middle thing is a breakpoint btw
that middle thing is a breakpoint btw
this photo isn't the best but it shows kinda what I mean, that eye is almost permanently dilated to a certain extent and it has a crater adjacent to the pupil making it effectively not a circle
this photo isn't the best but it shows kinda what I mean, that eye is almost permanently dilated to a certain extent and it has a crater adjacent to the pupil making it effectively not a circle
github.com/roy-t/MSDF
github.com/roy-t/MSDF
undistortion shaders can use anything from polynomial to mesh warp to piecewise functions like the image
undistortion shaders can use anything from polynomial to mesh warp to piecewise functions like the image
got any more tips for making great examples like you do?
like this thing is all done using the UI toolkit
got any more tips for making great examples like you do?
like this thing is all done using the UI toolkit
gsplats also have the nice natural property of looking impalpable by default and being inherently volumetric
so what do you think?
gsplats also have the nice natural property of looking impalpable by default and being inherently volumetric
so what do you think?
just orient them towards the direction of motion, move them to centerpoint between last frame and current frame, then stretch!! and don't forget to reduce the opacity :D
just orient them towards the direction of motion, move them to centerpoint between last frame and current frame, then stretch!! and don't forget to reduce the opacity :D
it's such an amazing technique that more people should use
it's such an amazing technique that more people should use