shadertoy.com/view/WXdXzj
shadertoy.com/view/WXdXzj
One way of generating that matrix is by following the steps outlined in this paper (eq. 9): bougleux.users.greyc.fr/articles/bou...
One way of generating that matrix is by following the steps outlined in this paper (eq. 9): bougleux.users.greyc.fr/articles/bou...
www.geometry.caltech.edu/BlueNoise/
And then there's a linear time algorithm for it using a paper from this year's siggraph:
perso.liris.cnrs.fr/david.coeurj...
www.geometry.caltech.edu/BlueNoise/
And then there's a linear time algorithm for it using a paper from this year's siggraph:
perso.liris.cnrs.fr/david.coeurj...
www.instagram.com/reel/CzXYoAA...
www.instagram.com/reel/CzXYoAA...