Working on DOOM: The Dark Ages
https://www.artstation.com/colingeller
More on Artstation: www.artstation.com/artwork/YGlzPK
More on Artstation: www.artstation.com/artwork/YGlzPK
This was a fun project to help guide the other amazing artists on our art team generate work based on a new and unique art style!
See more on Artstation:
www.artstation.com/artwork/dy6zAQ
This was a fun project to help guide the other amazing artists on our art team generate work based on a new and unique art style!
See more on Artstation:
www.artstation.com/artwork/dy6zAQ
Here is some of my work for the recent DOOM: The Dark Ages!!
Also , I'll be at #LightboxExpo next Week ! Seeya there!
Here is some of my work for the recent DOOM: The Dark Ages!!
Also , I'll be at #LightboxExpo next Week ! Seeya there!
I knew it would need to be lever action + we wanted a flint-lock weapon so it was a lot of creative problem-solving early on.
Grey tone added later.
I knew it would need to be lever action + we wanted a flint-lock weapon so it was a lot of creative problem-solving early on.
Grey tone added later.
I'm here to share everyone's art I see as well as share a variety of my art from time to time (recently a lot of DOOM related work 😉 )
Follow for more of all of the above!
Cheers, Colin
I'm here to share everyone's art I see as well as share a variety of my art from time to time (recently a lot of DOOM related work 😉 )
Follow for more of all of the above!
Cheers, Colin
So thankful to have been part of this amazing project!
A ton of amazing art from our concept team, environment & character and more are dropping today!
While not everything at once; I've started with some of my favorites! Artstation Link below!
So thankful to have been part of this amazing project!
A ton of amazing art from our concept team, environment & character and more are dropping today!
While not everything at once; I've started with some of my favorites! Artstation Link below!
In celebration, here is some work I had the opportunity to create for DOOM Eternal + DLC !
In celebration, here is some work I had the opportunity to create for DOOM Eternal + DLC !
Currently Principal Concept Artist on DOOM: The Dark Ages at id Software!
Love seeing everyone’s work and will repost when I do! Keep up the good work !
Also Here is my Artstation:
www.artstation.com/colingeller
Currently Principal Concept Artist on DOOM: The Dark Ages at id Software!
Love seeing everyone’s work and will repost when I do! Keep up the good work !
Also Here is my Artstation:
www.artstation.com/colingeller
Thankful to still be a part of this amazing team! 2024 was great as we announced Doom: The Dark Ages! Can't wait for ya'll to play it!
Excited for next year!
In the mean time, here are all the project's I have had the privilege to contribute to while at id!
Thankful to still be a part of this amazing team! 2024 was great as we announced Doom: The Dark Ages! Can't wait for ya'll to play it!
Excited for next year!
In the mean time, here are all the project's I have had the privilege to contribute to while at id!
You can see the project's overall visual style changed throughout development. Designed over a period of time, I went back to iterate each time we made a significant shift.
🔥🔫
You can see the project's overall visual style changed throughout development. Designed over a period of time, I went back to iterate each time we made a significant shift.
🔥🔫
`large 'Collectors' were accidentally released onto the planet's surface, starting a terraforming process. Simultaneously collecting energy to return to the colony ships in orbit.`
Bonus little scale guy with sword and scarf from a lander.
`large 'Collectors' were accidentally released onto the planet's surface, starting a terraforming process. Simultaneously collecting energy to return to the colony ships in orbit.`
Bonus little scale guy with sword and scarf from a lander.
He's 14 years old and still just trying to do his best.
He's 14 years old and still just trying to do his best.
A few planets for the space section, a nice little set piece for Tombli Outpost level, a cinematic keyframe painted over a Dr Nefarious 3D model, and the most importantly, his madness crayon drawings! Had fun making a new brush for that one!
A few planets for the space section, a nice little set piece for Tombli Outpost level, a cinematic keyframe painted over a Dr Nefarious 3D model, and the most importantly, his madness crayon drawings! Had fun making a new brush for that one!
As a long time fan of the franchise and Insomniac, it was really a dream come true! Here is some concept design work from Ratchet & Clank: A Crack in Time (2009) !
As a long time fan of the franchise and Insomniac, it was really a dream come true! Here is some concept design work from Ratchet & Clank: A Crack in Time (2009) !
In recent years; starting with Blender and illustrating the rest in photoshop.
I like vehicles that could be toys if not already, and blue skies (heh) .
In recent years; starting with Blender and illustrating the rest in photoshop.
I like vehicles that could be toys if not already, and blue skies (heh) .
In addition to environment concept design, I've had the good fortune to contribute various weapon designs to projects over the years!
I really enjoy hard surface design and balancing functionality with something visually striking!
In addition to environment concept design, I've had the good fortune to contribute various weapon designs to projects over the years!
I really enjoy hard surface design and balancing functionality with something visually striking!
I figured I'd make a first post and introduce myself! I've been working full-time in video games doing concept design for over 15 years. The last decade + at id Software! I've contributed to 15 titles and one animated tv show as an intern!
Cheers ~
I figured I'd make a first post and introduce myself! I've been working full-time in video games doing concept design for over 15 years. The last decade + at id Software! I've contributed to 15 titles and one animated tv show as an intern!
Cheers ~