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The solver can barely solve it and takes way too many steps for basic shuffles.
Calling it a day on this project... at least the scrambles look cool! 😅
The solver can barely solve it and takes way too many steps for basic shuffles.
Calling it a day on this project... at least the scrambles look cool! 😅
Here, I just added ContactShadows, Float and an Environment for the reflection.
The teams behind these libraries really did an awesome job!
Composition is still hard though.
Here, I just added ContactShadows, Float and an Environment for the reflection.
The teams behind these libraries really did an awesome job!
Composition is still hard though.
I’ve got the mouse controls working, but there are some collisions with the orbit controls that I’ll polish later. But overall i'm ok with the result.
The code is a bit messy, though.
Next : scramble / resolve feature and enhancing the visuals.
I’ve got the mouse controls working, but there are some collisions with the orbit controls that I’ll polish later. But overall i'm ok with the result.
The code is a bit messy, though.
Next : scramble / resolve feature and enhancing the visuals.
It was harder than expected until I discovered the key was to attach/detach meshes to handle face rotations.
Focusing on the logic first before polishing the visuals.
Next step is mouse drag controls.
It was harder than expected until I discovered the key was to attach/detach meshes to handle face rotations.
Focusing on the logic first before polishing the visuals.
Next step is mouse drag controls.
I was able to quickly redesign it with v0, claude and shadcn.
Turns out it can be pretty handy to have some decent design done in no time.
If you're a creative or 3D dev looking for a job, you might want to check it out.
I was able to quickly redesign it with v0, claude and shadcn.
Turns out it can be pretty handy to have some decent design done in no time.
If you're a creative or 3D dev looking for a job, you might want to check it out.