SuperDuperVibes
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SuperDuperVibes
@superdupervibes.com
Check out our games!
https://store.steampowered.com/developer/SuperDuperVibes/
We're a small indie dev collective formed by industry veterans who decided to pool their solo efforts together.
Polish Game Dev Starter Pack: https://go.bsky.app/JuuSSUs
Thanks for doing this yet again!

Very fortunate timing, our game was just announced.

bsky.app/profile/supe...
Blunt Blade and a Hundred Halls is a cozy, wholesome first-person slasher roguelite adventure game where a boy meets a friendly devil who lives in his basement walls and decides to feed him with his all-time favorite food: freshly sourced dungeon freak meat (yum!).

#pitchyagame
November 8, 2025 at 12:19 AM
Steam page link:
store.steampowered.com/app/3745390/

Interested? Sign up for the upcoming playtest on Steam, and add the game to your wishlist while you're at it!
Blunt Blade and a Hundred Halls on Steam
Kill. Kill. Die. Repeat. Blunt Blade and a Hundred Halls is a game about slaying monsters in a dungeon to grind their meat as an offering to the devil who lives in your basement walls. A retro-styled,...
store.steampowered.com
November 8, 2025 at 12:16 AM
Holy hell. This is amazing!
October 22, 2025 at 7:03 AM
Beautiful and very nostalgic!
October 21, 2025 at 11:18 AM
Dude. That Steam Page goes HARD. <3
October 20, 2025 at 1:20 PM
And done :-)
October 13, 2025 at 12:41 PM
I mean just show them in the scale you intend them to appear in the game - nevermind there's no game yet. :-) It's really hard to figure out what am I looking at when the pixels take up half of the screen.
October 13, 2025 at 12:10 PM
Just launched a demo, and our Early Access release is in late November!

bsky.app/profile/supe...
Play the DRONE DISTRICT Demo on Steam and discover the Tony Hawk's Pro Skater of #FPV drone games! Designed to be beginner-friendly but also to offer a new and exciting challenge to the experienced player.

Wishlist on Steam: store.steampowered.com/app/3745400/...

#ScreenshotSaturday #IndieDev
October 13, 2025 at 10:54 AM
Very hard to follow the animation and imagine the finished character at this scale. Maybe export them in in-game resolution, to give the viewer a better grasp of how it will look like in the game itself?
October 13, 2025 at 10:51 AM
I feel for you!
I did all the pixelart in my game, and then made some drawings of the main characters in pencil (granted - I used a popular cartoon for some reference), traced them into pixel art, made two distinct variations... and I get a lot of comments that "my art looks AI". Screw this noise :(
October 12, 2025 at 11:15 PM
So stylish!
October 11, 2025 at 11:36 PM
Wishlisted in a heartbeat!
October 11, 2025 at 11:34 PM
The Grid.
A digital frontier.
I tried to picture clusters of information as they traveled through the computer.
Ships, motorcycles.
With the circuits like freeways.
I kept dreaming of a world I thought I'd never see.

And then, one day...

I got in.
October 10, 2025 at 2:28 PM
I'm anticipating the release of a Steam home console for some time now. It would make perfect sense.

bsky.app/profile/supe...
Imagine @steampowered.com releases a new version of Steamdeck, that is slightly more powerful, but comes without a display or controller, and works with external display and bluetooth controllers.

Would you buy it?

Sounded silly in 2018, doesn’t sound half-bad in 2024.
October 6, 2025 at 9:13 PM
Oh, in that case I applaud you even more. Custom-made always has an edge over store-bought assets, when it comes to imbuing a game with a "soul" of its own :)
October 6, 2025 at 7:50 PM
I can clearly see all the passion and hard work that's been put into the new visuals, but Ireally LOVE the old-school aesthetics you've started with :)
October 4, 2025 at 5:27 PM
so cool! I love the sword swinging mechanics (if I read it correctly) that makes you think about the direction of movement to gain an attack opportunity. Never seen anything like it!
October 3, 2025 at 9:38 AM
It is, it has been, IMO, and I don't see that changing, sadly. But at the very least cozy/wholesome games have their own niche and audience.
September 25, 2025 at 7:36 PM
The way I see it, it's a step towards reducint the wishlist value inflation, that's been a real plague for the last year or two.
September 25, 2025 at 7:17 PM
This really co-incides with the introduction of the new feature. My guess is this will make gaining and maintaining a wishlist even harder for games without a significant buzz off Steam. But in the end it will also mean the treshold you need to get to to have a good shot will be lower in general.
September 25, 2025 at 7:17 PM