Isaka
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suirenko.bsky.social
Isaka
@suirenko.bsky.social
Moronic individual with no brain cells. Likes videogames but is too lazy to write anything about them
Both experiences can be valuable imo. I do this a lot with more conventional open-worlds, sometimes what I need is to explore every nook and cranny of a detailed virtual world with pockets of action sprinkled about and not being too worried about engaging with its world mechanical design too deeply.
November 26, 2025 at 3:07 PM
People don't want to throw a punch a 1000 times, they want to throw it once, then a one two once, then a roundhouse kick once, etc...they want a feeling of constant growth and novelty over understanding and mastery (which is fine).
November 26, 2025 at 2:47 PM
I assume part of it is wanting to feel that there's always "growth" and a bar that goes up is a literal representation of that, grinding for the player to get better at the game usually means you are constantly reaching walls that you can't bypass in the moment, leading to feelings of stagnation.
November 26, 2025 at 2:46 PM
yeah and at best they were similar to the 360 version, I don't think we have seen anything in that console lifecycle that would make me say the growing pains of the cell were worth it.
November 24, 2025 at 5:50 PM
I like unique hardware architecture but it also has to come with unique applications, PS3's weirdness accomplished the same things 360 did, only in a way more convoluted way with equal or less impressive results. It makes sense they made their consoles more conventional moving forward.
November 24, 2025 at 2:04 PM
when I hear about how the SPUs were used it is usually along the lines of "we offload GPU stuff to it that we could easily do on the 360 cause the actual PS3 GPU is ass, it's also way more complicated to do it this way without any benefits"
November 24, 2025 at 2:02 PM
it's still early access with only story mode present atm being TS1's but it feels like we wouldn't see a release of this at all given the crazy development hell it went through.
November 23, 2025 at 6:59 PM
I can't personally relate with being so focused on what's arguably the most capitalist side of every medium just because it represents the totality of what you experienced, unless it actually had worthwhile creative value behind it.
November 23, 2025 at 10:39 AM
I get it comes with the territory of "wishing for simpler times" that you remember every aspect fondly regardless of value or contemporary perception and feeling like videogames have cultural power (which I mean they pretty much still do just differently, look at the shit happening in fortnite) BUT
November 23, 2025 at 10:39 AM
I do wonder why Rise looks the way it does when the team managed to create great looking locales on way weaker hardware.

the volcano area especially looks like a test map at points by how lifeless it looks and lacking in unique details.
November 20, 2025 at 12:22 PM
it's funny we keep hearing stuff like "game devs need to experience other mediums!" but me hearing uni stories like this constantly makes me think that nah, they probably experienced the other mediums enough, they need to play more games.
November 19, 2025 at 1:42 PM
A funnier one is people being in disbelief GeOW was how Sony people described Gears in the past cause they didn't like it was taking the GOW acronym away from God of war.

That one I have people more directly say I'm bullshitting until they find old forum posts proving this is true lol.
November 18, 2025 at 1:47 PM
I feel this when I say Dark Souls wasn't universally beloved by people that had played DeS at launch and it was a case of newer people greatly overpowering "veterans" opinion as time went on. It is my online equivalent of feeling like people are looking at me thinking I'm insane.
November 18, 2025 at 1:46 PM
All the usage of A.I. voice in a game with static dialogue does is not bring a VA to the recording booth while sounding way worse than a natural delivery. It's really there just to "make things easier and cut corners" while leaving VA talents unused.

There's no "middle ground" in here.
November 17, 2025 at 8:42 PM