Studio Fae-Wilds
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studio-faewilds.bsky.social
Studio Fae-Wilds
@studio-faewilds.bsky.social
Illustrator and worldbuilder turned passionate newbie game-dev.

Learning netcode. Big dreams, limited resources.

I do not represent Godot.
My opinions are my own.
English/日本語
#IndieGameDev #Godot #Illustration
Made a very basic environment knock up with csg shapes in godot based on some armoured core 4 object dimensions. That big box in the distance is supposed to represent the spirit of Motherwill boss.

For reference the orange bar is 15 meters tall and the orange box next to it is 1 meter tall
November 15, 2025 at 6:21 AM
Armoured core
November 14, 2025 at 9:32 AM
I do not envy people who are just starting trying to learn how to draw.

I just spent several hours doing an art study only to realise when I went to try and find the source to credit it that it was a filter. How do you find references nowadays?

Here it is anyway 😞

#art #illustration
November 10, 2025 at 5:11 AM
Recently made a zombie girl character for a roleplaying game. I found a picture online but realised it was probably generated so I decided to make my own version of it.

Very rough especially the hair and I’m trying to mimic the arcane look instead of my usual style

#illustration #oc #art
November 10, 2025 at 1:32 AM
lmao what am I doing?

Trying to do this in 3D with sprites is a fucking pain.
Why are there no good fake3D isometric solutions already out there? This is so bizarre.

Is it possible to display voxels as sprites?

#GodotEngine #Isometric
October 31, 2025 at 8:28 AM
Ya gurl tried her hand at procedural generation for the first time.

I’m pretty happy with it and it was weirdly very easy to do? I always thought it would be super difficult.

This is done in Godot using tilemap layers which… are not intended for this purpose. I need a new solution.
October 31, 2025 at 1:23 AM
I have been known to draw women
October 5, 2025 at 9:28 PM
Made an aussie godot symbol for the australian godot devs server.

I've also placed one in berlin and am working on one in london
August 13, 2025 at 6:43 AM
Recently been doing axonometric species re-sprites for one of the tall-wall #SpaceStation14 codebases.

Really like how these look compared to the original ones.
If you know you know.

#PixelArt #ss14 #GameDev
July 21, 2025 at 5:55 AM
So I started working on an Australian Godot server last year but ended up forgetting about it for awhile until the recent @godotengine.org community poll started some discussion amongst aussie community members.

So I decided to finish it and open it up.

discord.gg/wBZUEZrGRp
#GodotEngine
July 2, 2025 at 7:29 AM
I always got complimented on my colours but was just winging it and felt like I could absolutely do better and learn a lot more.

It was this specific video of yours which took my art to the next level, going from dull browns and greys to wildly colourful pieces.

Still a lot to improve, but thanks!
July 1, 2025 at 7:25 AM
I wasn't satisfied with how my HUD was looking by roughly trying to draw it in clip. So I decided "lets learn a whole new medium!" and give @inkscape.org a try.

Thankfully the native support for texture patterns and gradients made doing these easy.

#IndieDev #GameDev #IndieGameDev #CassetteRealism
July 1, 2025 at 4:49 AM
WIP overhaul of the new dialogue UI to fit the cassette futurism theme. Still very early and has a lot of design tweaks necessary but I'm liking this far more than my mockup before
June 30, 2025 at 6:03 AM
Ye
June 30, 2025 at 12:26 AM
Dialogue system is starting to feel better in my disco elysium inspired narrative rpg. Not sure how to give the hud that retro-futurist vibe I’m going for though

#Godot #IndieGameDev #GameDev #RPG
June 29, 2025 at 4:40 PM
Been messing around with more 3D modelling lately.

I think I’ll probably start making props and furniture to start actually mapping out my game world with instead of doing belts for study projects

Really looking forward to getting more done and having stuff to show off though
June 29, 2025 at 4:36 PM
Some more wip skill portraits for my narrative RPG.

Creating symbolic art to represent skills as characters is really difficult so huge props to Aleksander Rostov who is much better at this than I am, evidently.

#IndieGameDev #Sketch #WIP #ConceptArt #NarrativeRPG
June 5, 2025 at 2:43 AM
Finally replaced the capsule with a placeholder model and started work on adding an animations system.

I am pretty pleased with it so far. Lots of improvements to the stair stepping system and slowing down at the end of path finding too. Not perfect yet though.

#Godot #IndieGameDev #GodotEngine
May 18, 2025 at 2:48 PM
They’re starting to look a little sad after almost a week but my mother brought me up flowers during my first day in recovery
May 6, 2025 at 1:37 PM
I’m still alive
May 2, 2025 at 7:52 AM
Added dialogue orbs to my narrative RPG project and made them change size and animate when moused over. Things are starting to feel really nice. Not fully polished but definitely getting there.

#GodotEngine #IndieGameDev
April 19, 2025 at 3:47 PM
Rough portrait sketches for my current indie RPG.

Special thanks to @madvela.bsky.social for making me aware of her Godot Engine dialogue plugin "MadTalk" as it's been super helpful so far.
April 19, 2025 at 3:38 PM
This is coming along nicely

#Godot #IndieGameDev
April 13, 2025 at 6:13 PM
Some really quick pre-production concept sketching.

"Drowning in a vat of an oxygen rich perfluorochemical solution, a human 3D printer. You are about to be born."
April 6, 2025 at 3:34 PM
Hey, I go by Faewilds She/Her. I'm a gamedev/programmer/illustrator and aspiring 3D modeler
April 1, 2025 at 4:16 PM