Stephane
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stouiff.bsky.social
Stephane
@stouiff.bsky.social
UE4/5 Technical Artist - Blender/Godot Enthusiast - Musician

27 - He/Him
🚫 AI/NFT/Crypto-free

Working on a custom Unreal 4 Engine fork for a story driven souls-like as well a too many other side projects

https://linktr.ee/stphn_agnlt
Definitely YES !! Congrats
November 13, 2025 at 9:12 AM
He looks sooooo happy !!!!!
October 29, 2025 at 11:34 AM
BlueSky video compression did not like the rain !

Personally love the cozy vibe of the game tho !
October 8, 2025 at 2:37 PM
I haven’t used it in a while (actually don’t think I ever used the UE5 one) but it feels like everything that was working fine in UE4 is not broken in UE5
August 9, 2025 at 1:34 PM
Adding to that, if you're looking for your specific shader graph converted to HLSL, it can be found under the function CalcPixelMaterialInputs() (generally called around 80% towards the end of the file). You can copy & paste it into your favorite text editor to make reading and searching it easier.
July 28, 2025 at 1:31 PM
I did the same thing the other day when I was trying to figure out a Substance Designer tool, he proposed me to generate a .sbs file and I was like there now way you can do that but go on !!
This was is the Python code he used to “generate the file”
July 18, 2025 at 3:12 PM
Some of thses Elden Ring OST are soooo good ! The second part of the main theme blow my mind every time and the Godskin Apostles is probably my favorite.

www.youtube.com/watch?v=l_Pe...
Elden Ring (from "Elden Ring")
YouTube video by Rozen - Topic
www.youtube.com
July 10, 2025 at 10:50 AM
sometimes I regret not making a sci-fi game cause I won't have the opportunity to make some fancy effects like this !
July 9, 2025 at 2:16 PM
I was looking at the older posts about this and I have to say I LOVE the grainy look that comes with the fog in the different still-shots !
June 30, 2025 at 12:16 PM
multiple instances.

I never used the simple Switch node so I don't know how it would process these informations.

And for the IF node, I always try to replace it by simple maths whenever I can, especially in this case where running a comparison on the GPU is expensive for such a simple task
April 30, 2025 at 10:03 AM
I wonder how the GPU would compile these in the shader compilation stage ... lerp is probably the cheapest in the end since it's all maths and it can be optimized by the compiler. My last pick would probably be the Switch Parameter as it can result in 4 different shader when you have ...
April 30, 2025 at 10:03 AM
yeah it can be really useful if you need to do complex loops and such but if it's only mathematical operations it's always better to just do it with nodes
March 8, 2025 at 4:04 PM