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starcrater21.fenixstudios.dev
Star
@starcrater21.fenixstudios.dev
Hello there! I'm Starcrater21 (Or Star), I work at my own game studio, Fenix Studios! I'd say I'm a pretty decent artist. I like Final Fantasy, Monster Hunter, Ace Combat, and RPGs in general. Not a bird.

Please do not use any of my content for AI
The game originally had this never-ending horizon that you could look out towards, and the shadows would stretch a long ways.

However I had to cut these and use a lot of fog effects as well as a Kawahara filter to hide the distance cut.
December 17, 2025 at 11:19 PM
Later on into the development of the version of Phoenix Squadron that had no longer had anything to do with the original version of Phoenix Squadron, I had decided to give the game a painterly esk look to it.

Not just for art direction reasons, but also to hide the scaling back of some graphics.
December 17, 2025 at 11:18 PM
Actually here's a screenshot of that mountains region. The two giant placeholder blocks would have been two halves of that airship wreck.
December 17, 2025 at 11:16 PM
At one point during the development of Phoenix Squadron, I was going to release a demo that take place in a certain mountain region within Alsydia which would have had a giant airship wreck lodged in some of the mountains.

I forgot what would have been there though in that demo.
December 17, 2025 at 11:13 PM
I do feel like I could have made it look much more spectacular visually, as well as the variety of islands that are located near the crater.

However the major bottleneck here was just the game framework being built for linear mission design, and originating on Unreal Engine 4.
December 17, 2025 at 11:11 PM
Yet I am even more motivated to finish my projects. First Stardust Trail, then Neo Vermelia, and finally Project Rebirth.
December 12, 2025 at 8:23 PM
Im trying to go to sleep but I cannot
December 12, 2025 at 5:01 AM
I can see that, though with 4.6 you can get the editor to look a lot more like UE5's editor.

I do wonder how much of a leap a potential Godot 5 would be though...
November 29, 2025 at 5:07 PM
Stardust Trail on the other hand has a completely screwed up codebase due to it being made by inexperienced me.
November 29, 2025 at 5:00 PM
This here is a platformer prototype that I was working on as a bit of a test. Having more experience with the engine now, I really do like Godot, and honestly might use it for smaller projects or tools in the future.
November 29, 2025 at 2:58 PM
Neo Vermelia visually and functionally is already great as is, its just a pain to work with UE5 due to the editor dying every 5 minutes.
November 29, 2025 at 2:54 PM
Technically speaking I could work on a ps5 Godot template since I have the SDK and all, but I am unfamiliar with the Godot codebase.
November 29, 2025 at 2:51 PM
And I mean Neo Vermelia by this, UE5 is just too problematic to work with in some cases due to the editor being really heavy to run.

Chances are we won't, and only will switch to a different engine if our in house engine is finished early.
November 29, 2025 at 2:51 PM
Wishing you a speedy recovery!
November 21, 2025 at 8:29 PM