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starcrater21.fenixstudios.dev
Star
@starcrater21.fenixstudios.dev
Hello there! I'm Starcrater21 (Or Star), I work at my own game studio, Fenix Studios! I'd say I'm a pretty decent artist. I like Final Fantasy, Monster Hunter, Ace Combat, and RPGs in general. Not a bird.

Please do not use any of my content for AI
Later on into the development of the version of Phoenix Squadron that had no longer had anything to do with the original version of Phoenix Squadron, I had decided to give the game a painterly esk look to it.

Not just for art direction reasons, but also to hide the scaling back of some graphics.
December 17, 2025 at 11:18 PM
Actually here's a screenshot of that mountains region. The two giant placeholder blocks would have been two halves of that airship wreck.
December 17, 2025 at 11:16 PM
If there is one thing I want to come back to, it is the Azure Crater region south of The Kingdom of Cerelia. I really like the idea of this giant crater with a solidified crystal splash of sorts.
December 17, 2025 at 11:05 PM
December 9, 2025 at 2:35 AM
I can see that, though with 4.6 you can get the editor to look a lot more like UE5's editor.

I do wonder how much of a leap a potential Godot 5 would be though...
November 29, 2025 at 5:07 PM
This here is a platformer prototype that I was working on as a bit of a test. Having more experience with the engine now, I really do like Godot, and honestly might use it for smaller projects or tools in the future.
November 29, 2025 at 2:58 PM
Neo Vermelia visually and functionally is already great as is, its just a pain to work with UE5 due to the editor dying every 5 minutes.
November 29, 2025 at 2:54 PM
November 17, 2025 at 12:42 AM
#GameDev #Godot #StardustTrail #ProjectDreamweaver
Ok so DMode attacks can now finally target specific party members rather than dragging your entire party.
November 12, 2025 at 3:47 AM
Also added a proper game over state.
November 11, 2025 at 7:55 PM
The new class is a lot more flexible so custom battle functionality can be done a lot easier now.
November 11, 2025 at 5:34 PM
#GameDev #Godot #StardustTrail #ProjectDreamweaver
Just need to add functionality in the BattleController object to allow for DMode attacks from this new enemy class.
November 11, 2025 at 5:34 PM
Doogal Xbox
November 9, 2025 at 5:51 PM
November 9, 2025 at 12:49 AM
November 8, 2025 at 10:52 PM
Created a new UI system so I can just create UI panels using purely script. #GameDev #Godot
November 2, 2025 at 10:55 PM
If you're more powerful than the enemy you're about to encounter (Cumulative party attack) then you instakill them on the field. #Godot #GameDev #ProjectDreamweaver #StartdustTrail
October 30, 2025 at 11:52 PM
Testing additive effects for lighting #Godot #GameDev
October 28, 2025 at 6:02 PM
added a basic save management system + the ability to have multiple slots. you can only save to whatever slot you loaded in though so to change save slots you'll have to restart the game.
#Godot #GameDev
October 27, 2025 at 10:05 PM
October 25, 2025 at 5:29 PM
As for the core game, so far all that needs to be done is make the equipment menu functional. I also need to do Lylya's sprites as well as the singular NPC in the starting area.
October 24, 2025 at 6:17 PM
New border art! This is more theme appropriate lol #StardustTrail #ProjectDreamweaver #Godot #GameDev
October 24, 2025 at 6:11 PM
Any 16:9 image can be used as a border bg now, and for anyone on a widescreen you can have the empty space be covered by a 1280x720 image of something, I dunno if I'll add swappable borders or dynamic ones, for now I might just use some eventual theme appropriate art.
October 23, 2025 at 5:08 PM
Some general visual upgrades. #StardustTrail #ProjectDreamweaver #GameDev #Godot
October 23, 2025 at 5:05 PM
The last thing I did with Neo Vermelia before moving to Stardust Trail for the time being was improve the sky system a little.
October 20, 2025 at 10:32 PM