Anders Elfgren 🏹 Tides of Revival RPG
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srekel.net
Anders Elfgren 🏹 Tides of Revival RPG
@srekel.net
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.

⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
After the second year of trick or treating in the neighborhood I'm really liking Halloween becoming a thing in Sweden, for these reasons. Huge difference living in a house compared to an apartment for sure!
November 1, 2025 at 6:00 PM
@gmodarelli.com added support for the moon to have a proper texture! I tried throwing one together. It's not great (not even very good), but it's ours!
October 25, 2025 at 8:47 AM
We've just finished another iteration on Tides! This one took three months to do. @gmodarelli.com's renderer is more GPU driven and I have gotten a long way on the release's gameplay goals!

We have a more stuff we wanna do and then release something playable in December!
bsky.app/profile/srek...
October 24, 2025 at 8:11 PM
I told my kid if he were to help with Tides development it would go a lot faster and so I wanted to see if there were any good tutorials... I don't know what I expected.
October 19, 2025 at 6:10 AM
Ha! So I travelled to a hill almost 2km away, and it took 1294 seconds to "fast travel" there. When I then dice-walked for the same amount of time (roughly) in the same direction (ish) I ended up very close to the same spot! I guess the long distance basically ruled out all edge cases.
October 15, 2025 at 4:38 PM
While implementing fast travel and having it take the right amount of time (per distance), I noticed that the duration doesn't match when you walk manually... So I've now eliminated some cases and am using my chunky metal D20 to manually walk a long distance to see if the error holds.
October 15, 2025 at 4:18 PM
I've always thought the "implants pushes away your soul" mechanic of Shadowrun was boring, like, it's a very gamey way of balancing that play style. Mostly because I don't believe in the soul. But this apparently first solution was much more interesting and believable, and nowadays, relevant..
October 15, 2025 at 4:55 AM
Let's see if video compression kills it less in 10x size..
October 1, 2025 at 8:21 PM
I made a torch for #shadowdark #drawtober :)
October 1, 2025 at 8:20 PM
Before / After
#gamedev #sexyshadows
September 20, 2025 at 8:42 AM
Small but important progress
September 20, 2025 at 7:15 AM
Our game Tides of Revival, an RPG on the scale of Daggerfall ~ 500km x 500km, seems like it would be OK with f64s.

I tend to look at this table by @demofox.bsky.social and unless I'm misreading it, we would still have better precision than any f32.

blog.demofox.org/2017/11/21/f...
September 13, 2025 at 5:08 AM
Tell me you're programming c++ without telling me you're programming c++
September 2, 2025 at 9:33 AM
When you miss a "but" and the sentence comes out meaning something completely different :D
August 25, 2025 at 5:56 AM
Giant slime finding its way to a village and sliming it down
August 17, 2025 at 6:30 AM
My first 5 activations/purchases.

Via steam/account/View licenses and product key activations
August 15, 2025 at 11:31 AM
Damn. Not trying to quote this out of context or anything, and I'm not sure it's as bad as it sounds, but I've at least stumbled onto this specific issue myself.

I wonder if it also translates to worse error messages and code completion etc. too. #ziglang

github.com/ziglang/zig/...
August 12, 2025 at 3:42 PM
Watch this interview with Giuseppe @gmodarelli.com who's working with me on Tides of Revival to see how it's going with the game and why we're using The-Forge @theforge.dev !
August 9, 2025 at 6:34 AM
I've said it before but this book is great, to the point, explains grammar effortlessly, and is just hilarious. :)

It was the best of sentences, it was the worst of sentences. By @junecasagrande.mastodon.social.ap.brid.gy
August 5, 2025 at 1:33 PM
Slime prototype! Coming to a village near you soon.
July 30, 2025 at 2:25 PM
July 24, 2025 at 1:35 PM
Don't tell Giuseppe that I'm spawning like a thousand light sources with a crazy range/intensity.
July 23, 2025 at 3:26 PM
Villages in Tides of Revival will now expand their road network outwards over time, placing road markers and lanterns along the roads.

(currently the road markers have lights added to them to show the effect, lanterns to come soonish)

#gamedev #ziglang #procgen
July 23, 2025 at 3:20 PM
Here is the next iteration of plans for Tides!
July 23, 2025 at 9:48 AM
Lol, some good spice over at the #Ziglang github
July 15, 2025 at 8:08 PM