Splendid Failures
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splendidfailures.bsky.social
Splendid Failures
@splendidfailures.bsky.social
Short games - Well crafted

We’re a team of four experienced game developers in Gothenburg, Sweden.

Currently working on our studio’s debut game: A Corporate Machine.
Reposted by Splendid Failures
And it imports without a hitch into my LookDev scene in Godot. #blender #godot #gamedev #indiegame #acorporatemachine
November 17, 2025 at 9:38 PM
Except for the lightmaps using UV2
November 9, 2025 at 7:35 PM
Zero textures! We bake the PBR-material values into the UV channel and use vertex colors and weighted normals, so all materials are vertex based.
November 9, 2025 at 7:35 PM
Three discrete materials are used on a three separate meshes. All materials are defined by floats stored in the UV channel and then lights are baked for that shot. In the end we will be using several dynamic lights however, then draw calls will be multiplied. Especially for that directional sun.
November 9, 2025 at 7:19 PM
😅 it’s only there for testing purposes, both mood and tech. Combining emissive materials and lights to fake area lighting; light that does not originate from a single point, something Godot does not support in other ways.
November 9, 2025 at 7:02 PM