Splendid Failures
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splendidfailures.bsky.social
Splendid Failures
@splendidfailures.bsky.social
Short games - Well crafted

We’re a team of four experienced game developers in Gothenburg, Sweden.

Currently working on our studio’s debut game: A Corporate Machine.
We tested without it for a while... but the throw action is back 🤖 💥 Use it to optimise your work, get out of boring tasks, or just chuck anything you can get your metal paws on really! #indiegame #gamedev #screenshotsaturday #acorporatemachine #godot
November 15, 2025 at 7:25 PM
Goodbye pumpkins, hello peppermint! Getting into the holiday spirit and cooking up lots of fun stuff for our game. #gamedev #indiegame #godot #blender #acorporatemachine
November 14, 2025 at 11:39 PM
Thanks to our tireless programmer we’re now official contributors to the Godot engine 🎉 Free and Open Source is what all the cool kids are doing, right? #godot #indiegame #gamedev #foss
November 11, 2025 at 6:43 AM
This week: Continued work on the prototype, talks with potential partners, and making some serious progress on our Blender to Godot pipeline. Our 3d-artist is weirdly proud to let you know that the Godot-shot is only three draw calls 🤷 #gamedev #indiegame #blender #godot #screenshotsaturday
November 8, 2025 at 9:12 PM
Okay, the quest is still janky and cobbled together, but our little vacuum can now torch their bloodsucking supervisor for a gold keycard in the prototype 🤖🧠🧛🔥 #screenshotsaturday #indiegame #gamedev #godot
November 1, 2025 at 8:43 PM
The office building you’ll be cleaning in #acorporatemachine may be on top of a hell-mouth, but the rent is unbeatable.
Supernatural encounters here have some very natural explanations; hiring vampires for the night shift is just good business sense really🧛 #happyhalloween🎃 #indiegame #gamedev
October 31, 2025 at 9:09 PM
Can we trust you with the precious china? Good Bot or Bad Bot, the choice is yours. #screenshotsaturday #gamedev #indiegame #wackywipstuff #acorporatemachine
October 25, 2025 at 3:09 PM
We had a lovely drive up to Skövde, discussing all manner of game ideas, as the sun rose over the horizon. Now we’re here at #swedengameconference preparing to pitch A Corporate Machine #gamedev #indiegame
October 23, 2025 at 8:30 AM
This coming Thursday we're heading to Skövde with @swedengamearena.bsky.social to pitch A Corporate Machine in front of a live audience. Exciting and frightening in equal amounts! We'll even bring an incredibly rough playable to try out 😱
#swedengamearena #swedengameconference #indiedev #gamedev
October 20, 2025 at 2:39 PM
October 18, 2025 at 7:06 PM
We’re self-funding early dev by working part time. Reliable FOSS-tools like Blender and Godot are invaluable for small cross-disciplinary teams. We gladly use personal funds to support these projects. If you’re a FOSS-user, 🙏 donate if you can #blender #godot #gamedev #indiedev #indiegames #foss
October 16, 2025 at 6:52 AM
We conducted our first live user tests this weekend. The entire team was on site. More important than a well prepared build, a good testing environment and knowing what sort of data you're after is of course what sort of snacks you offer. What snack do you like when playing?
#gamedev #indiegame
October 15, 2025 at 11:12 AM
Such a good dog! You can’t pet him just yet, but at least you can take him for a walk and give him a treat #indiegame #gamedev #screenshotsaturday #godot #acorporatemachine #prototype #wackywipstuff
October 11, 2025 at 1:46 PM
When working on the art-style for A Corporate Machine we’re keeping it separate from the prototype.
#GameDev #WorkInProgress #IndieGame #Blender #Godot #WackyWIPStuff
October 10, 2025 at 5:03 PM
Since we’re only working part time on A Corporate Machine, we missed the chance to commemorate last weekend's important celebrations together! 😢 #gamedev #blender #indiegame #acorporatemachine
October 9, 2025 at 5:36 AM
Messy humans leaving their chairs everywhere

#indiegame #gamedev #screenshotsaturday #acorporatemachine
October 4, 2025 at 3:27 PM
In the prototype, we want to be able to try lots of things. And if a play-test shows something we didn’t plan for (has that ever happened?!) we want to be able to change things quickly, not waste time polishing stuff that belongs in the bin. 2/3
#GameDev #WorkInProgress #IndieGame #Blender #Godot
October 1, 2025 at 7:34 PM
When developing the art-style for A Corporate Machine we’re keeping it out of the prototype. It gives us room to explore the look and feel in a smaller scope, and lets us find a solid pipeline before we go full hog with production. 1/3
#GameDev #WorkInProgress #IndieGame #Blender #Godot
October 1, 2025 at 7:34 PM
Hi, we’re Splendid Failures, a small indie game studio in Gothenburg, Sweden, working on our first game: A Corporate Machine.

Play as Sanitron TC-84, the world’s most overqualified cleaning robot, and explore life of the giant conglomerate Omega Global.

Follow along for updates on our progress!
September 25, 2025 at 2:01 PM