Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
May the Frame come!!! 🫡
May the Frame come!!! 🫡
Not today P4
Not today P4
No errors on PC
Puppet sort of works but needs platform specific rotation
Hand tracking is PERFECT
Enhanced input works exactly same as Dualsense controller 🥳
Also need to fix floor calibration
No errors on PC
Puppet sort of works but needs platform specific rotation
Hand tracking is PERFECT
Enhanced input works exactly same as Dualsense controller 🥳
Also need to fix floor calibration
I will be testing Project Jump Scare with soon in Quest 3 with all my progress. This cuts out months of refactoring and I can use optimizations!!!
Thank you for supporting Unreal Developers Meta 🙏
I will be testing Project Jump Scare with soon in Quest 3 with all my progress. This cuts out months of refactoring and I can use optimizations!!!
Thank you for supporting Unreal Developers Meta 🙏
...different than the presence in full body VR avatars...
Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
...different than the presence in full body VR avatars...
Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
Dual Knit Apple Vision Pro strap is a bad look compared to the solo. Ruins the aesthetic and makes an already large device look huge. M5 model and strap should have been all black.
Huge.
Dual Knit Apple Vision Pro strap is a bad look compared to the solo. Ruins the aesthetic and makes an already large device look huge. M5 model and strap should have been all black.
Huge.
Using gaussian splats to train generated 3d models for AI UGC is inevitable.
Using gaussian splats to train generated 3d models for AI UGC is inevitable.
I think we'll likely see XR AI Glasses and UGC AI tooling on their Horizon platform take much of the focus 🤓
I think we'll likely see XR AI Glasses and UGC AI tooling on their Horizon platform take much of the focus 🤓
Headsets at low cost matter but features pull the market interest into the future.
This is why I think FBT and Face / Eye Tracking is so important.
Must watch- put link about 2:32:00 in comments:
Headsets at low cost matter but features pull the market interest into the future.
This is why I think FBT and Face / Eye Tracking is so important.
Must watch- put link about 2:32:00 in comments:
Could tell they had a lot more time on this one compared to the first. Really expansive game for a Game Boy title. Loved it.
Final Fantasy Legend III will be the next travel title for me 🫡
Could tell they had a lot more time on this one compared to the first. Really expansive game for a Game Boy title. Loved it.
Final Fantasy Legend III will be the next travel title for me 🫡
Since Meta updates are on a long lag now I was searching for a way to test my Meta pawn tech in 5.6 and I found out TrueFranco has a fixed up v77 MetaXR plugin here on github if you have need. Link below:
Since Meta updates are on a long lag now I was searching for a way to test my Meta pawn tech in 5.6 and I found out TrueFranco has a fixed up v77 MetaXR plugin here on github if you have need. Link below: