Biggs ᯅ
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spatialbiggs.bsky.social
Biggs ᯅ
@spatialbiggs.bsky.social
Sign up for TestFlight at www.ProjectJumpScare.com | Unreal Engine Specialist | Spatial XR | Game Design | www.FirstRuleStudios.com | www.BrandonBiggs.com
Hot take I prefer "GabeNCube"
November 14, 2025 at 1:20 PM
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏

Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏

Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏

🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
November 13, 2025 at 7:54 PM
Pray for me to the Valve deity 🙏

May the Frame come!!! 🫡
November 12, 2025 at 6:16 PM
It's all beautiful. It happened. Long live VR.
November 12, 2025 at 5:21 PM
Perforce Dragon Slain ⚔️

Not today P4
November 12, 2025 at 4:26 PM
So today a Perforce dragon appears 🐉⚔️
November 12, 2025 at 3:48 PM
Valve's VR team when Steam Frame hits:
November 12, 2025 at 2:49 PM
I won't tell anyone but there will be signs.
November 7, 2025 at 3:36 PM
Update went so well for not touching Meta's tech in Unreal Engine for nearly 6 months-

No errors on PC
Puppet sort of works but needs platform specific rotation
Hand tracking is PERFECT
Enhanced input works exactly same as Dualsense controller 🥳
Also need to fix floor calibration
October 31, 2025 at 6:54 PM
We finally have an Unreal Engine 5.6.1 Meta XR plugin!

I will be testing Project Jump Scare with soon in Quest 3 with all my progress. This cuts out months of refactoring and I can use optimizations!!!

Thank you for supporting Unreal Developers Meta 🙏
October 31, 2025 at 4:56 PM
Actually this is even cooler with fingers. There is a magic in seeing your real life body interacting in a digital world.

...different than the presence in full body VR avatars...

Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
October 28, 2025 at 1:11 AM
I feel that seeing your real arms effect the world is more impactful compared to the traditional VR avatar now that I've made this work in Project Jump Scare

Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
October 26, 2025 at 9:45 PM
Hot take ᯅ

Dual Knit Apple Vision Pro strap is a bad look compared to the solo. Ruins the aesthetic and makes an already large device look huge. M5 model and strap should have been all black.

Huge.
October 16, 2025 at 6:52 PM
October 1, 2025 at 2:03 PM
We're almost at Unreal Engine 5.7.0 and are still waiting on a Meta XR plugin update.
October 1, 2025 at 1:39 PM
I wonder if Hyperscape is Meta building an asset library for Horizon.

Using gaussian splats to train generated 3d models for AI UGC is inevitable.
September 22, 2025 at 4:26 PM
My Meta Connect prediction to 2025 is a giant leap past my 2024 take...

I think we'll likely see XR AI Glasses and UGC AI tooling on their Horizon platform take much of the focus 🤓
September 15, 2025 at 4:04 PM
Screenshot Saturday update for Project Jump Scare
August 23, 2025 at 5:11 PM
I think @heaney555.bsky.social nails it in @uploadvr.com 's VR Download a couple weeks ago...

Headsets at low cost matter but features pull the market interest into the future.

This is why I think FBT and Face / Eye Tracking is so important.

Must watch- put link about 2:32:00 in comments:
August 14, 2025 at 9:57 PM
Final Fantasy Legend II was a lot tougher. 35 years later and I finally beat it! 🥲

Could tell they had a lot more time on this one compared to the first. Really expansive game for a Game Boy title. Loved it.

Final Fantasy Legend III will be the next travel title for me 🫡
August 10, 2025 at 6:59 PM
Trying to follow the path...
August 9, 2025 at 11:20 AM
Growing old teaches you it's about living a good life over winning first place.
August 8, 2025 at 4:12 PM
Meta Quest Unreal Engine devs on UE5.6 -

Since Meta updates are on a long lag now I was searching for a way to test my Meta pawn tech in 5.6 and I found out TrueFranco has a fixed up v77 MetaXR plugin here on github if you have need. Link below:
August 6, 2025 at 12:44 PM
Sometimes it's about where you are at.
August 6, 2025 at 9:59 AM
This is the product design to aim at for gamers using lightweight XR wearables.
August 5, 2025 at 12:03 PM