Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
May the Frame come!!! 🫡
May the Frame come!!! 🫡
Not today P4
Not today P4
Missed opportunity HBO-
it's getting surreal out here
Missed opportunity HBO-
it's getting surreal out here
youtu.be/dnpBhyoOzSo?...
youtu.be/dnpBhyoOzSo?...
We spend time as gamedevs making a decent UX bad after compliance forces a design.
I can't wait for even more rules!
We spend time as gamedevs making a decent UX bad after compliance forces a design.
I can't wait for even more rules!
No errors on PC
Puppet sort of works but needs platform specific rotation
Hand tracking is PERFECT
Enhanced input works exactly same as Dualsense controller 🥳
Also need to fix floor calibration
No errors on PC
Puppet sort of works but needs platform specific rotation
Hand tracking is PERFECT
Enhanced input works exactly same as Dualsense controller 🥳
Also need to fix floor calibration
A) does my Meta specific hand tracking pipeline still work
B) do motion controllers still interface properly with my enhanced input system.
Have some menu issues to work out for sure with pawn locked in place but not a bad start!
I will be testing Project Jump Scare with soon in Quest 3 with all my progress. This cuts out months of refactoring and I can use optimizations!!!
Thank you for supporting Unreal Developers Meta 🙏
A) does my Meta specific hand tracking pipeline still work
B) do motion controllers still interface properly with my enhanced input system.
Have some menu issues to work out for sure with pawn locked in place but not a bad start!
I will be testing Project Jump Scare with soon in Quest 3 with all my progress. This cuts out months of refactoring and I can use optimizations!!!
Thank you for supporting Unreal Developers Meta 🙏
I will be testing Project Jump Scare with soon in Quest 3 with all my progress. This cuts out months of refactoring and I can use optimizations!!!
Thank you for supporting Unreal Developers Meta 🙏
...different than the presence in full body VR avatars...
Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
...different than the presence in full body VR avatars...
Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
Dual Knit Apple Vision Pro strap is a bad look compared to the solo. Ruins the aesthetic and makes an already large device look huge. M5 model and strap should have been all black.
Huge.
Dual Knit Apple Vision Pro strap is a bad look compared to the solo. Ruins the aesthetic and makes an already large device look huge. M5 model and strap should have been all black.
Huge.
If Vision Pro is an iPad on your face Apple Glasses will be an Apple Watch on your face- released around the date Meta gets a binocular release.
If Vision Pro is an iPad on your face Apple Glasses will be an Apple Watch on your face- released around the date Meta gets a binocular release.
Using gaussian splats to train generated 3d models for AI UGC is inevitable.
Using gaussian splats to train generated 3d models for AI UGC is inevitable.
Using gaussian splats to train generated 3d models for AI UGC is inevitable.