Snail
@snailpass.itch.io
artist + game developer | they/them | 28 | auDHD | 🏳️🌈🏳️⚧️
snailpass.itch.io
#indiedev #gamedev
snailpass.itch.io
#indiedev #gamedev
Updates on the roguelike project!
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
October 27, 2025 at 3:24 AM
Updates on the roguelike project!
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
Cw: mild flashing colors
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
October 16, 2025 at 2:17 AM
Cw: mild flashing colors
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
The backbone of my classic roguelike is finally starting to feel like a Real Game™
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
October 11, 2025 at 11:20 PM
The backbone of my classic roguelike is finally starting to feel like a Real Game™
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
Late night #ScreenshotSaturday - finishing up on my entry for #KenneyJam!
All the actual mechanics are coded now, just gotta make the puzzles, add a title, and playtest ... lots left to do in the next 11 hours lol
#Godot #gamedev
All the actual mechanics are coded now, just gotta make the puzzles, add a title, and playtest ... lots left to do in the next 11 hours lol
#Godot #gamedev
July 20, 2025 at 4:57 AM
Late night #ScreenshotSaturday - finishing up on my entry for #KenneyJam!
All the actual mechanics are coded now, just gotta make the puzzles, add a title, and playtest ... lots left to do in the next 11 hours lol
#Godot #gamedev
All the actual mechanics are coded now, just gotta make the puzzles, add a title, and playtest ... lots left to do in the next 11 hours lol
#Godot #gamedev
Getting back into the swing of game dev by participating in Kenney Jam this weekend! Workin on a Sokoban-style game - got basic movement mechanics down :)
(I know it doesn't look like it matches the theme rn but I promise it'll make sense later)
#KenneyJam #Godot
(I know it doesn't look like it matches the theme rn but I promise it'll make sense later)
#KenneyJam #Godot
July 19, 2025 at 6:27 AM
Getting back into the swing of game dev by participating in Kenney Jam this weekend! Workin on a Sokoban-style game - got basic movement mechanics down :)
(I know it doesn't look like it matches the theme rn but I promise it'll make sense later)
#KenneyJam #Godot
(I know it doesn't look like it matches the theme rn but I promise it'll make sense later)
#KenneyJam #Godot
Made an absolutely teensy silly little game for #TweetTweetJam today as a break from my other projects! You can play it here: snailpass.itch.io/goblins
Code in replies below :)
#pico8
Code in replies below :)
#pico8
May 17, 2025 at 6:07 AM
Made an absolutely teensy silly little game for #TweetTweetJam today as a break from my other projects! You can play it here: snailpass.itch.io/goblins
Code in replies below :)
#pico8
Code in replies below :)
#pico8
Building system update!
Added the ability to switch between snapping to grid and free placement
And the big one - got room drawing working!!
Figuring out how exactly to handle wall objects was a headache and a half but I'm really stoked at the result as it stands :D
#godot #gamedev #indiedev
Added the ability to switch between snapping to grid and free placement
And the big one - got room drawing working!!
Figuring out how exactly to handle wall objects was a headache and a half but I'm really stoked at the result as it stands :D
#godot #gamedev #indiedev
May 11, 2025 at 9:48 PM
Modeled the first of the various station drones for me and @averythecatto.bsky.social's project!! I think they turned out super cute :D
#blender #gamedev #indiedev
#blender #gamedev #indiedev
May 7, 2025 at 2:12 AM
Modeled the first of the various station drones for me and @averythecatto.bsky.social's project!! I think they turned out super cute :D
#blender #gamedev #indiedev
#blender #gamedev #indiedev
(Warning for slight flashing colors!)
Experiment for tonight was making a cellular automata viewer in Pico-8!
I always thought it was really cool how you could get complicated patterns from a teeny set of rules :)
#pico8
Experiment for tonight was making a cellular automata viewer in Pico-8!
I always thought it was really cool how you could get complicated patterns from a teeny set of rules :)
#pico8
May 6, 2025 at 4:35 AM
(Warning for slight flashing colors!)
Experiment for tonight was making a cellular automata viewer in Pico-8!
I always thought it was really cool how you could get complicated patterns from a teeny set of rules :)
#pico8
Experiment for tonight was making a cellular automata viewer in Pico-8!
I always thought it was really cool how you could get complicated patterns from a teeny set of rules :)
#pico8
I wanted to jump on the Me Without You/For The Last Time animation meme before it died completely, so here's a rare piece of OC content from me !!
#oc #ocart #animation #animationmeme
#oc #ocart #animation #animationmeme
April 30, 2025 at 11:54 PM
I wanted to jump on the Me Without You/For The Last Time animation meme before it died completely, so here's a rare piece of OC content from me !!
#oc #ocart #animation #animationmeme
#oc #ocart #animation #animationmeme
My project for this weekend was learning how to implement Goal-Oriented Action Planning in Godot - really tricky at first, but fun to watch now that it works :D
I know it doesn't look like much here, but it feels a lot more flexible compared to FSM! Excited to experiment more :)
#godot #gamedev
I know it doesn't look like much here, but it feels a lot more flexible compared to FSM! Excited to experiment more :)
#godot #gamedev
April 6, 2025 at 2:03 AM