Snail
@snailpass.itch.io
artist + game developer | they/them | 28 | auDHD | 🏳️🌈🏳️⚧️
snailpass.itch.io
#indiedev #gamedev
snailpass.itch.io
#indiedev #gamedev
Holy shit, what a game!!
I know I'm super late to finishing Silksong by now, but I don't at all regret taking my time :) I loved every minute of it and cannot wait to see more down the road, whenever that may be
I know I'm super late to finishing Silksong by now, but I don't at all regret taking my time :) I loved every minute of it and cannot wait to see more down the road, whenever that may be
November 8, 2025 at 5:36 AM
Holy shit, what a game!!
I know I'm super late to finishing Silksong by now, but I don't at all regret taking my time :) I loved every minute of it and cannot wait to see more down the road, whenever that may be
I know I'm super late to finishing Silksong by now, but I don't at all regret taking my time :) I loved every minute of it and cannot wait to see more down the road, whenever that may be
Updates on the roguelike project!
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
October 27, 2025 at 3:24 AM
Updates on the roguelike project!
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
Cw: mild flashing colors
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
October 16, 2025 at 2:17 AM
Cw: mild flashing colors
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
The backbone of my classic roguelike is finally starting to feel like a Real Game™
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
October 11, 2025 at 11:20 PM
The backbone of my classic roguelike is finally starting to feel like a Real Game™
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
Love to see Clair Obscur's music continue to get well-deserved recognition like this !! The soundtrack is absolutely gorgeous and was one of the highlights of the game for me by far
August 19, 2025 at 7:17 PM
Love to see Clair Obscur's music continue to get well-deserved recognition like this !! The soundtrack is absolutely gorgeous and was one of the highlights of the game for me by far
SILKSONG IN TWO TOMORROWS!!
August 19, 2025 at 4:36 PM
SILKSONG IN TWO TOMORROWS!!
I'm going to really laugh if artfight ends at a perfect 50/50
August 1, 2025 at 4:21 AM
I'm going to really laugh if artfight ends at a perfect 50/50
Late night #ScreenshotSaturday - finishing up on my entry for #KenneyJam!
All the actual mechanics are coded now, just gotta make the puzzles, add a title, and playtest ... lots left to do in the next 11 hours lol
#Godot #gamedev
All the actual mechanics are coded now, just gotta make the puzzles, add a title, and playtest ... lots left to do in the next 11 hours lol
#Godot #gamedev
July 20, 2025 at 4:57 AM
Late night #ScreenshotSaturday - finishing up on my entry for #KenneyJam!
All the actual mechanics are coded now, just gotta make the puzzles, add a title, and playtest ... lots left to do in the next 11 hours lol
#Godot #gamedev
All the actual mechanics are coded now, just gotta make the puzzles, add a title, and playtest ... lots left to do in the next 11 hours lol
#Godot #gamedev
Getting back into the swing of game dev by participating in Kenney Jam this weekend! Workin on a Sokoban-style game - got basic movement mechanics down :)
(I know it doesn't look like it matches the theme rn but I promise it'll make sense later)
#KenneyJam #Godot
(I know it doesn't look like it matches the theme rn but I promise it'll make sense later)
#KenneyJam #Godot
July 19, 2025 at 6:27 AM
Getting back into the swing of game dev by participating in Kenney Jam this weekend! Workin on a Sokoban-style game - got basic movement mechanics down :)
(I know it doesn't look like it matches the theme rn but I promise it'll make sense later)
#KenneyJam #Godot
(I know it doesn't look like it matches the theme rn but I promise it'll make sense later)
#KenneyJam #Godot
Hi hi I thought it would be fun to join in on artfight!! Idk how much I'll actually be able to participate but it sounded fun :')
You can find me at artfight.net/~Snailpass, I'll try to revenge as much as I can!! I'm mostly joining casually :)
#artfight2025 #artfight
You can find me at artfight.net/~Snailpass, I'll try to revenge as much as I can!! I'm mostly joining casually :)
#artfight2025 #artfight
July 2, 2025 at 3:45 AM
Hi hi I thought it would be fun to join in on artfight!! Idk how much I'll actually be able to participate but it sounded fun :')
You can find me at artfight.net/~Snailpass, I'll try to revenge as much as I can!! I'm mostly joining casually :)
#artfight2025 #artfight
You can find me at artfight.net/~Snailpass, I'll try to revenge as much as I can!! I'm mostly joining casually :)
#artfight2025 #artfight
// deltarune spoilers
Forgot to post this over here
I feel so bad for both of them :(
#deltarune #deltarunespoilers #deltarunefanart
Forgot to post this over here
I feel so bad for both of them :(
#deltarune #deltarunespoilers #deltarunefanart
June 21, 2025 at 9:07 PM
// deltarune spoilers
Forgot to post this over here
I feel so bad for both of them :(
#deltarune #deltarunespoilers #deltarunefanart
Forgot to post this over here
I feel so bad for both of them :(
#deltarune #deltarunespoilers #deltarunefanart
Made an absolutely teensy silly little game for #TweetTweetJam today as a break from my other projects! You can play it here: snailpass.itch.io/goblins
Code in replies below :)
#pico8
Code in replies below :)
#pico8
May 17, 2025 at 6:07 AM
Made an absolutely teensy silly little game for #TweetTweetJam today as a break from my other projects! You can play it here: snailpass.itch.io/goblins
Code in replies below :)
#pico8
Code in replies below :)
#pico8
Building system update!
Added the ability to switch between snapping to grid and free placement
And the big one - got room drawing working!!
Figuring out how exactly to handle wall objects was a headache and a half but I'm really stoked at the result as it stands :D
#godot #gamedev #indiedev
Added the ability to switch between snapping to grid and free placement
And the big one - got room drawing working!!
Figuring out how exactly to handle wall objects was a headache and a half but I'm really stoked at the result as it stands :D
#godot #gamedev #indiedev
May 11, 2025 at 9:48 PM
Modeled the first of the various station drones for me and @averythecatto.bsky.social's project!! I think they turned out super cute :D
#blender #gamedev #indiedev
#blender #gamedev #indiedev
May 7, 2025 at 2:12 AM
Modeled the first of the various station drones for me and @averythecatto.bsky.social's project!! I think they turned out super cute :D
#blender #gamedev #indiedev
#blender #gamedev #indiedev
(Warning for slight flashing colors!)
Experiment for tonight was making a cellular automata viewer in Pico-8!
I always thought it was really cool how you could get complicated patterns from a teeny set of rules :)
#pico8
Experiment for tonight was making a cellular automata viewer in Pico-8!
I always thought it was really cool how you could get complicated patterns from a teeny set of rules :)
#pico8
May 6, 2025 at 4:35 AM
(Warning for slight flashing colors!)
Experiment for tonight was making a cellular automata viewer in Pico-8!
I always thought it was really cool how you could get complicated patterns from a teeny set of rules :)
#pico8
Experiment for tonight was making a cellular automata viewer in Pico-8!
I always thought it was really cool how you could get complicated patterns from a teeny set of rules :)
#pico8
I wanted to jump on the Me Without You/For The Last Time animation meme before it died completely, so here's a rare piece of OC content from me !!
#oc #ocart #animation #animationmeme
#oc #ocart #animation #animationmeme
April 30, 2025 at 11:54 PM
I wanted to jump on the Me Without You/For The Last Time animation meme before it died completely, so here's a rare piece of OC content from me !!
#oc #ocart #animation #animationmeme
#oc #ocart #animation #animationmeme
My project for this weekend was learning how to implement Goal-Oriented Action Planning in Godot - really tricky at first, but fun to watch now that it works :D
I know it doesn't look like much here, but it feels a lot more flexible compared to FSM! Excited to experiment more :)
#godot #gamedev
I know it doesn't look like much here, but it feels a lot more flexible compared to FSM! Excited to experiment more :)
#godot #gamedev
April 6, 2025 at 2:03 AM
IT IS A GOOD DAY TO BE A HOLLOW KNIGHT FAN
April 2, 2025 at 2:05 PM
IT IS A GOOD DAY TO BE A HOLLOW KNIGHT FAN