Smitner 🔜 GodotFest
@smitner.studio
Kia ora, I'm building Hazard Pay, a dark puzzle game about destroying evidence.
Featured in Debug Magazine #5.
Learn more:
https://smitner.studio
#Godot #GameDev #IndieDev #PixelArt
🇳🇿🇩🇪
Featured in Debug Magazine #5.
Learn more:
https://smitner.studio
#Godot #GameDev #IndieDev #PixelArt
🇳🇿🇩🇪
Pinned
Smitner 🔜 GodotFest
@smitner.studio
· Feb 22
Hazard Pay - Demo Release Trailer
YouTube video by Smitner
www.youtube.com
Hazard Pay - A dystopian puzzler, destroy evidence and cover up the crimes of your employer.
Checkout the new trailer for the fresh demo, boosts appreciated!
#GameDev #Godot #PuzzleGames #IndieDev
www.youtube.com/watch?v=lOsZ...
Checkout the new trailer for the fresh demo, boosts appreciated!
#GameDev #Godot #PuzzleGames #IndieDev
www.youtube.com/watch?v=lOsZ...
Discord now supports connecting your Bluesky account, nice.
November 10, 2025 at 2:40 PM
Discord now supports connecting your Bluesky account, nice.
Releasing this tentacle video was a mistake, some things can't be put back in the box. 😭
November 10, 2025 at 2:30 PM
Releasing this tentacle video was a mistake, some things can't be put back in the box. 😭
Frantically pushing out a playtest build before heading off to Godot Fest - Sounds about right.
November 9, 2025 at 9:50 PM
Frantically pushing out a playtest build before heading off to Godot Fest - Sounds about right.
Due to overwhelming popular demand I taught myself how to make and edit video!
Here is how I made my procedural pixel art tentacle, keen to hear feedback as this is all very new for me. Cheers :)
youtu.be/-h2dkiKy_4I
#GameDev #Godot #PixelArt
Here is how I made my procedural pixel art tentacle, keen to hear feedback as this is all very new for me. Cheers :)
youtu.be/-h2dkiKy_4I
#GameDev #Godot #PixelArt
Procedural Pixel Art Tentacle in 6min.
YouTube video by Smitner
youtu.be
November 8, 2025 at 8:10 PM
Due to overwhelming popular demand I taught myself how to make and edit video!
Here is how I made my procedural pixel art tentacle, keen to hear feedback as this is all very new for me. Cheers :)
youtu.be/-h2dkiKy_4I
#GameDev #Godot #PixelArt
Here is how I made my procedural pixel art tentacle, keen to hear feedback as this is all very new for me. Cheers :)
youtu.be/-h2dkiKy_4I
#GameDev #Godot #PixelArt
Reposted by Smitner 🔜 GodotFest
Before you leave for #GodotFest in a few days - if you want to showcase your projects, bring a laptop! We'll have two rooms with tables and power. Spots are first come first serve, but reset during lunch break to give everyone a chance.
November 7, 2025 at 2:27 PM
Before you leave for #GodotFest in a few days - if you want to showcase your projects, bring a laptop! We'll have two rooms with tables and power. Spots are first come first serve, but reset during lunch break to give everyone a chance.
The bro skied down Mt. Everest.
November 7, 2025 at 8:27 PM
The bro skied down Mt. Everest.
Reposted by Smitner 🔜 GodotFest
The best-looking UI means nothing if your players can’t read it. In her workshop at #GodotFest, Henni (itsjustletters.de) will show how Godot’s font tools help designers build accessible interfaces: starting from the basics all the way to advanced OpenType features and more!
November 7, 2025 at 11:57 AM
The best-looking UI means nothing if your players can’t read it. In her workshop at #GodotFest, Henni (itsjustletters.de) will show how Godot’s font tools help designers build accessible interfaces: starting from the basics all the way to advanced OpenType features and more!
November 5, 2025 at 7:01 PM
Reposted by Smitner 🔜 GodotFest
Why write documentation no one reads when your own game can be the documentation? At #GodotFest @rystorm.com will show you how Gyms, Zoos, and Museums help teams test features, showcase assets, and document systems interactively.
November 4, 2025 at 1:37 PM
Why write documentation no one reads when your own game can be the documentation? At #GodotFest @rystorm.com will show you how Gyms, Zoos, and Museums help teams test features, showcase assets, and document systems interactively.
November 4, 2025 at 6:31 PM
TIL Propaganda is when a British person takes a good look at something.
November 3, 2025 at 4:00 PM
TIL Propaganda is when a British person takes a good look at something.
November 2, 2025 at 5:50 PM
I'm animating a Line2D using FABRIK (IK) and modifying each vertex perpendiculary (real word?) with an animated Sine wave.
Below that, in the drawing order, is another Line2D setup with a shadow, these vertices are offset based on the length of the arm to create an illusion of height.
1/3
Below that, in the drawing order, is another Line2D setup with a shadow, these vertices are offset based on the length of the arm to create an illusion of height.
1/3
October 30, 2025 at 9:15 PM
I'm animating a Line2D using FABRIK (IK) and modifying each vertex perpendiculary (real word?) with an animated Sine wave.
Below that, in the drawing order, is another Line2D setup with a shadow, these vertices are offset based on the length of the arm to create an illusion of height.
1/3
Below that, in the drawing order, is another Line2D setup with a shadow, these vertices are offset based on the length of the arm to create an illusion of height.
1/3
October 30, 2025 at 6:01 PM
Reposted by Smitner 🔜 GodotFest
Roll call! 📢
Who's going to Godot Fest next month?
godotfest.com
#Godot #GodotEngine #GodotFest #GameDev
Who's going to Godot Fest next month?
godotfest.com
#Godot #GodotEngine #GodotFest #GameDev
October 18, 2025 at 11:20 AM
Roll call! 📢
Who's going to Godot Fest next month?
godotfest.com
#Godot #GodotEngine #GodotFest #GameDev
Who's going to Godot Fest next month?
godotfest.com
#Godot #GodotEngine #GodotFest #GameDev
Reposted by Smitner 🔜 GodotFest
Announcing the line-up for ThinkyCon 2025! 🎉 Tune in for 3 days of amazing talks from the makers of your favorite puzzly games!
thinkygames.com/even...
thinkygames.com/even...
October 29, 2025 at 5:44 PM
Announcing the line-up for ThinkyCon 2025! 🎉 Tune in for 3 days of amazing talks from the makers of your favorite puzzly games!
thinkygames.com/even...
thinkygames.com/even...
I sense danger
✅ @doritos.com has been verified by @bsky.app.
October 29, 2025 at 3:37 PM
I sense danger
TIL You can't edit shader files in Godot with an external editor and expect them to reload 🙃
October 29, 2025 at 11:49 AM
TIL You can't edit shader files in Godot with an external editor and expect them to reload 🙃
I have so many cool things to show but I can't show because it would spoil the gaaameeee
October 28, 2025 at 4:19 PM
I have so many cool things to show but I can't show because it would spoil the gaaameeee
I fixed a 1-frame rendering bug when restarting levels and I am very happy.
October 27, 2025 at 10:26 PM
I fixed a 1-frame rendering bug when restarting levels and I am very happy.
October 27, 2025 at 12:17 PM
Reposted by Smitner 🔜 GodotFest
I knew Stephen was planning to write about Spooky Express but I wasn't prepared for it to be this glowing! 😀
So happy to see people appreciating the game so much.
So happy to see people appreciating the game so much.
If you like puzzle games at all, you need to try Spooky Express.
For a rare Sunday edition of Game File I wrote about this spit-shined gem of a puzzle game. It has 200+ levels and delivers nearly as many eureka moments
PC, iOS, Android (free to start on mobile)
www.gamefile.news/p/spooky-exp...
For a rare Sunday edition of Game File I wrote about this spit-shined gem of a puzzle game. It has 200+ levels and delivers nearly as many eureka moments
PC, iOS, Android (free to start on mobile)
www.gamefile.news/p/spooky-exp...
Did you know that Spooky Express is a Game of the Year contender?
PLUS: Halo comes to PlayStation
www.gamefile.news
October 27, 2025 at 2:18 AM
I knew Stephen was planning to write about Spooky Express but I wasn't prepared for it to be this glowing! 😀
So happy to see people appreciating the game so much.
So happy to see people appreciating the game so much.
Reposted by Smitner 🔜 GodotFest
October 25, 2024 at 9:32 AM
Reposted by Smitner 🔜 GodotFest
Trying to add a settings option in my game to scale UI elements like hotbar and health bar.
Node.scale does not work, as it snaps back to 1 whenever something moves.
So how are you supposed to scale UI the right way in #GodotEngine? Is it all using minimum_size?
Node.scale does not work, as it snaps back to 1 whenever something moves.
So how are you supposed to scale UI the right way in #GodotEngine? Is it all using minimum_size?
October 26, 2025 at 4:39 PM
Trying to add a settings option in my game to scale UI elements like hotbar and health bar.
Node.scale does not work, as it snaps back to 1 whenever something moves.
So how are you supposed to scale UI the right way in #GodotEngine? Is it all using minimum_size?
Node.scale does not work, as it snaps back to 1 whenever something moves.
So how are you supposed to scale UI the right way in #GodotEngine? Is it all using minimum_size?