Steven Hancher
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smhancher.bsky.social
Steven Hancher
@smhancher.bsky.social
He/They | 🇵🇸 | BLM | Anti-AI | Artist, Animator, Meat Mech

Commissions Open

Website: hanchers.com
Itch: smhancher.itch.io
I don't post nearly enough 😅 So here is a picture frame I mocked up for a personal project and will most likely not be using.
November 8, 2025 at 5:47 PM
☁️Sensor☁️

A magic weapon focused on healing. Upgrade to increase the range of healing, the amount healed, the ability to over heal, the ability to purge all status effects, and the ability to sanctify a tile; thus healing those who end their turn on said tile.
June 1, 2025 at 7:59 PM
🎵Musical Instrument🎵

A magic weapon focused on buffing. Spend an AP to play a melody. Each melody effects the squares adjacent for the next turn. Melodies include granting +1 AP, +2 Movement Speed, Channeling aggro, Increasing damage, Granting dodge, and enabling push. You may also upgrade range.
May 31, 2025 at 8:22 PM
Hey Eyepatch Wolf 👋 Would love to be a part of your fake game experiment. My Pitch:

GHOST-TRAP!! is a "puzzlebox" or "Room Escape" style game, where you play as an exorcist tasked with examining the bodies/remains of the dead in order to help them find rest before meeting a fate worse than death.
May 31, 2025 at 8:14 PM
🛡️Shield🛡️

A utility melee weapon. Lower damage received for a turn. Upgrade to cancel push back, unlock bash to lower the enemies AP. Upgrade further to decrease AP or push the enemy back. Other upgrades include discuss where you ricochet off adjacent enemies to lower AP, and Deflect projectiles.
May 30, 2025 at 4:20 PM
🥊Gauntlet🥊

A melee weapon focused on brawling. Upgrade to increase your number of punches and the amount damage they do. Enable knock back on punch. Unlock grapple to immobilize enemies and use enemies and objects as meat shields. Upgrade further to launch enemies and object around area of play.
May 29, 2025 at 5:05 PM
🗡️Dagger🗡️

A close ranged melee weapon focused on dishing out multiple strikes. Upgrade to increase the number of strikes in a single attack, inflict bleed, steal items from the enemy, or run 1.5x your movement speed in a straight line (upgrade further to pass through enemy tiles).
May 28, 2025 at 4:09 PM
🔱Spear🔱

A melee weapon focused on reach. Upgrades include longer reach, more damage when hitting at max range, Piercing, and attacking forward and backward in one attack. New actions include a vault attack over obstacles and throwing your spear, dealing damage equal to the distance it traveled.
May 27, 2025 at 10:22 PM
🪓Axe🪓

A melee weapon focused on AoE. Upgrade to increase damage, gain Action Points on kill, Increase the circumference of your swing, Increase number of swings when health is low, and grant yourself the "Throwing Axe" action; where you boomerang your axe out in front of you for more range.
May 26, 2025 at 5:02 PM
⚔️Sword⚔️

A melee weapon that allows you to advance on your enemies on strike. Upgrades allow you to pass through enemy squares while attacking, increase the distance that you advance, and even enable a combination strike. You may also learn parry and deal damage after (or before) being struck.
May 24, 2025 at 5:53 PM
♣️Mace♣️

A straight forward melee weapon that focuses on breaking shit. Upgrades increase damage, allow for armor break on hit, or enables user to break walls or the floor on hit. If upgraded to a flail, the user is able to grab people from a distance or pull themselves towards anchored objects.
May 23, 2025 at 4:01 PM
May 22, 2025 at 7:14 PM
🪄Wand🪄

A magic weapon that conjures a high cost, slow moving, explosive projectile. Upgrades allow for control of the projectile's movement, increased projectile speed, increased number of projectiles permitted at once, knock back on explosions, and conjuring a turret variant of the projectile.
May 22, 2025 at 5:19 PM
⚕️Staff⚕️

A magic weapon that does big AOE damage with the penalty of not procing until the end of the enemy phase. Upgrades allow for armor while casting, draining AP from enemies in cast range, increasing AOE, Leaving AP on the map where a slain enemy was, And leaving a destructive trail on cast.
May 21, 2025 at 7:37 PM
🏹 Bow and Arrow 🏹

A ranged weapon that leaves it's ammo on the battle field. Arrows are both flammable and conductive and pair nicely with elemental hazards. Upgrade to pierce enemies, fire multiple arrows, increase your quiver size, snatch arrows off enemies, and arc arrows over obstacles.
May 20, 2025 at 6:53 PM
🔫 Pistol 🔫

A ranged weapon that packs a punch, but requires time to reload. Upgrades include being able to augment the chamber's capacity, the speed of it's reload, or the force of the projectile's impact. Adventurers looking to change things up can add a bayonet, or convert it into a blunderbuss.
May 19, 2025 at 4:40 PM
These all look great! I've been following your work on Ember Hearts for a while and I think you've got an amazingly strong art direction. Icon work's tricky. You want each design to have character and be clear in its communication. I just wrapped up doing something similar for my game.
May 17, 2025 at 12:30 AM
✨They say your fate is written in the stars ✨
May 16, 2025 at 4:40 PM
The center piece of your character tableau. This represents your adventurer's immutable characteristics. Your inclinations are the closest things resembling traditional stats. Players choose a spot on a spectrum between two extremes and try rolling on the side of the applicable extreme.
May 15, 2025 at 5:23 PM
The Dutchy of Bedmouthe, so named for it's proximity to the 'mouth' of The Great Arterial River, and it's striking geographic composition. A city situated on a giant stone mesa, jutting out into the ocean. The very bedrock breaching the earth like the dorsal fin of some slumbering leviathan.
May 14, 2025 at 11:01 PM
If you see this, post purple art 🟪
January 6, 2025 at 9:53 PM
#artvsartist 2024

I actually did a lot more art than I realized this year ☺️
December 13, 2024 at 6:42 PM
🩸🔪You can live forever, so long as they die first 🔪🩸

CURSE OF THE BLOOD MOON

A gothic score attack game available here:
schonstal.itch.io/curse-of-the...
December 12, 2024 at 6:39 PM
Step right up! Step right up! Watch in AMAZEMENT as this brave little rabbit dances for its life and YOUR entertainment! You wouldn't want to miss...

THE BIG SHOW

A rhythm bullet hell spectacular!
December 11, 2024 at 4:57 PM
Your pulse pounds to the beat, and the air smells of diesel. Only one way to get out of this neon scrap heap.

DOWNBEAT UNDERGROUND

A rhythm cyber punch-out
December 10, 2024 at 8:39 PM