Commissions Open
Website: hanchers.com
Itch: smhancher.itch.io
Order Automatica has a new trailer, new demo, new art, and a new publisher! OA will be published by @betterpubpro.bsky.social - they're really cool and have been helping me a lot : ) Check it all out on the steam page:
store.steampowered.com/app/2105840/...
turndecassette.itch.io/a-garden-of-...
store.steampowered.com/app/1408730/...
Would greatly appreciate RTs!
#kindfolx #deckbuilder
store.steampowered.com/app/1408730/...
Would greatly appreciate RTs!
#kindfolx #deckbuilder
A magic weapon focused on healing. Upgrade to increase the range of healing, the amount healed, the ability to over heal, the ability to purge all status effects, and the ability to sanctify a tile; thus healing those who end their turn on said tile.
A magic weapon focused on healing. Upgrade to increase the range of healing, the amount healed, the ability to over heal, the ability to purge all status effects, and the ability to sanctify a tile; thus healing those who end their turn on said tile.
A magic weapon focused on buffing. Spend an AP to play a melody. Each melody effects the squares adjacent for the next turn. Melodies include granting +1 AP, +2 Movement Speed, Channeling aggro, Increasing damage, Granting dodge, and enabling push. You may also upgrade range.
A magic weapon focused on buffing. Spend an AP to play a melody. Each melody effects the squares adjacent for the next turn. Melodies include granting +1 AP, +2 Movement Speed, Channeling aggro, Increasing damage, Granting dodge, and enabling push. You may also upgrade range.
A utility melee weapon. Lower damage received for a turn. Upgrade to cancel push back, unlock bash to lower the enemies AP. Upgrade further to decrease AP or push the enemy back. Other upgrades include discuss where you ricochet off adjacent enemies to lower AP, and Deflect projectiles.
A utility melee weapon. Lower damage received for a turn. Upgrade to cancel push back, unlock bash to lower the enemies AP. Upgrade further to decrease AP or push the enemy back. Other upgrades include discuss where you ricochet off adjacent enemies to lower AP, and Deflect projectiles.
A melee weapon focused on brawling. Upgrade to increase your number of punches and the amount damage they do. Enable knock back on punch. Unlock grapple to immobilize enemies and use enemies and objects as meat shields. Upgrade further to launch enemies and object around area of play.
A melee weapon focused on brawling. Upgrade to increase your number of punches and the amount damage they do. Enable knock back on punch. Unlock grapple to immobilize enemies and use enemies and objects as meat shields. Upgrade further to launch enemies and object around area of play.
A close ranged melee weapon focused on dishing out multiple strikes. Upgrade to increase the number of strikes in a single attack, inflict bleed, steal items from the enemy, or run 1.5x your movement speed in a straight line (upgrade further to pass through enemy tiles).
A close ranged melee weapon focused on dishing out multiple strikes. Upgrade to increase the number of strikes in a single attack, inflict bleed, steal items from the enemy, or run 1.5x your movement speed in a straight line (upgrade further to pass through enemy tiles).
A melee weapon focused on reach. Upgrades include longer reach, more damage when hitting at max range, Piercing, and attacking forward and backward in one attack. New actions include a vault attack over obstacles and throwing your spear, dealing damage equal to the distance it traveled.
A melee weapon focused on reach. Upgrades include longer reach, more damage when hitting at max range, Piercing, and attacking forward and backward in one attack. New actions include a vault attack over obstacles and throwing your spear, dealing damage equal to the distance it traveled.
A melee weapon focused on AoE. Upgrade to increase damage, gain Action Points on kill, Increase the circumference of your swing, Increase number of swings when health is low, and grant yourself the "Throwing Axe" action; where you boomerang your axe out in front of you for more range.
A melee weapon focused on AoE. Upgrade to increase damage, gain Action Points on kill, Increase the circumference of your swing, Increase number of swings when health is low, and grant yourself the "Throwing Axe" action; where you boomerang your axe out in front of you for more range.
A melee weapon that allows you to advance on your enemies on strike. Upgrades allow you to pass through enemy squares while attacking, increase the distance that you advance, and even enable a combination strike. You may also learn parry and deal damage after (or before) being struck.
A melee weapon that allows you to advance on your enemies on strike. Upgrades allow you to pass through enemy squares while attacking, increase the distance that you advance, and even enable a combination strike. You may also learn parry and deal damage after (or before) being struck.
A straight forward melee weapon that focuses on breaking shit. Upgrades increase damage, allow for armor break on hit, or enables user to break walls or the floor on hit. If upgraded to a flail, the user is able to grab people from a distance or pull themselves towards anchored objects.
A straight forward melee weapon that focuses on breaking shit. Upgrades increase damage, allow for armor break on hit, or enables user to break walls or the floor on hit. If upgraded to a flail, the user is able to grab people from a distance or pull themselves towards anchored objects.
A magic weapon that conjures a high cost, slow moving, explosive projectile. Upgrades allow for control of the projectile's movement, increased projectile speed, increased number of projectiles permitted at once, knock back on explosions, and conjuring a turret variant of the projectile.
A magic weapon that conjures a high cost, slow moving, explosive projectile. Upgrades allow for control of the projectile's movement, increased projectile speed, increased number of projectiles permitted at once, knock back on explosions, and conjuring a turret variant of the projectile.
A magic weapon that does big AOE damage with the penalty of not procing until the end of the enemy phase. Upgrades allow for armor while casting, draining AP from enemies in cast range, increasing AOE, Leaving AP on the map where a slain enemy was, And leaving a destructive trail on cast.
A magic weapon that does big AOE damage with the penalty of not procing until the end of the enemy phase. Upgrades allow for armor while casting, draining AP from enemies in cast range, increasing AOE, Leaving AP on the map where a slain enemy was, And leaving a destructive trail on cast.
A ranged weapon that leaves it's ammo on the battle field. Arrows are both flammable and conductive and pair nicely with elemental hazards. Upgrade to pierce enemies, fire multiple arrows, increase your quiver size, snatch arrows off enemies, and arc arrows over obstacles.
A ranged weapon that leaves it's ammo on the battle field. Arrows are both flammable and conductive and pair nicely with elemental hazards. Upgrade to pierce enemies, fire multiple arrows, increase your quiver size, snatch arrows off enemies, and arc arrows over obstacles.
A ranged weapon that packs a punch, but requires time to reload. Upgrades include being able to augment the chamber's capacity, the speed of it's reload, or the force of the projectile's impact. Adventurers looking to change things up can add a bayonet, or convert it into a blunderbuss.
A ranged weapon that packs a punch, but requires time to reload. Upgrades include being able to augment the chamber's capacity, the speed of it's reload, or the force of the projectile's impact. Adventurers looking to change things up can add a bayonet, or convert it into a blunderbuss.