Fusion
smallconfusion.bsky.social
Fusion
@smallconfusion.bsky.social
she/her | 🏳️‍🌈 | 22 | furry | art | game development | waiting for Godot 6

https://linktr.ee/smallconfusion
#nsfw with @saber6301.bsky.social #blender #furry

Rendered in 8k bc lmao
August 22, 2025 at 12:28 AM
Just published a #godotengine asset that uses voronoi texture scattering to remove repeating artifacts when textures are tiled! Very proud of this.

godotengine.org/asset-librar...
August 11, 2025 at 11:17 PM
Trying my hand at something #nsfw, I really like how the lighting and colors turned out here. #furry #blender
July 5, 2025 at 3:22 AM
Oh I should post these here, I got VR chat avatars into blender and made these a while ago. #blender #furry
June 27, 2025 at 4:13 PM
Wireframes and stuff
June 13, 2025 at 1:57 AM
I just finished making this for the #blender discord competition, this months theme was "ancient ruins." I don't feel like I got as much ancient as I wanted here but I'm still happy with it.
June 13, 2025 at 1:57 AM
Clay renders
May 24, 2025 at 7:05 AM
Pretty proud of this one #blender
May 24, 2025 at 6:51 AM
My interests have decided to cycle away from programming and towards #Blender again. Geometry nodes are lots of fun
May 3, 2025 at 8:10 AM
No WONDER I was having so much trouble making themes in #godot you can style parent nodes types and it will apply to child node types WOW this is so useful

Lesson: Read the docs
February 9, 2025 at 10:53 AM
I got gpu particles interacting with my planets in #GodotEngine, even in editor! I love tool scripts so much. I'm planning on using this for most of the particles in the game, hopefully it'll make them look more grounded in the world or something smart sounding like that.
February 3, 2025 at 3:02 PM
I was going to make a golf game with my planets, but achieving a stable orbit is impossible. However, it turns out that messing around in the gravity is very fun so I'm going to focus more on that instead #GodotEngine
January 28, 2025 at 7:59 AM
For some reason I decided to make planets in 2d using shaders in #GodotEngine rather than in 3d like a reasonable person, but now I have planets and they make me happy
January 17, 2025 at 9:52 AM
Experimenting with SDF objects in #GodotEngine. So far rendering with a compositor effect and compute shader is done. Eventually I want to be able to place and configure the shapes in the editor, which shouldn't be too hard. The problem after that is to come up with a game to use this in.
January 15, 2025 at 2:21 PM
I was thinking about some of the cool stuff I've made in the past I could post here, and this is one of my favorites. I made a slime mold simulation in #godot with compute shaders, and then I made it play bad apple.

Full video: youtu.be/uKb46oYAeXw

More info 🧵
January 10, 2025 at 2:07 PM
Made a #chip8 #emulator in #cpp with #sdl. Working on a Gameboy emulator next. #programming
January 9, 2025 at 10:10 AM
I made a raytracer in c++ loosely following Raytracing in a Weekend. I got mesh loading and bvh acceleration working but no pbr materials, I may come back and add that and a few other features I want, but for now I'm going to try writing emulators. #programming #graphicsprogramming
January 7, 2025 at 3:06 PM