Ash McConnell
slowtoast.com
Ash McConnell
@slowtoast.com
Proud Dad / Indie Game Developer / Coder (Angular atm). Motorsport fan. Lover of all things tech / clean energy / EV bore

http://slowtoast.com
If you are an 80s child from the UK, you can't hear "There is somebody at the door" without thinking about Grotbags.
January 15, 2026 at 11:20 AM
Returning to work after 3 weeks off 🤣
January 12, 2026 at 8:53 AM
Hi Folks, Good progress on my Unity Race Timing Asset this week. New sample UIs (6/6): Different gap modes for the timing tower:

- Gap on Track → Who is in front?
- Gap to Leader → Race Positions
- Gap to Fastest Lap → Qualifying

#gamedev #madewithunity #buildinpublic
January 9, 2026 at 12:30 PM
Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (5/x): Added Qualifying Lap UI showing split times like F1! Sample UI demonstrating what's possible with the timing system! #gamedev #indiedev #madewithunity #buildinpublic
January 9, 2026 at 12:02 PM
It was a fun week coding my own projects. Thanks to my coding buddy Ralph for keeping me going #dogtax

January 9, 2026 at 11:41 AM
Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (4/x): Added countdown start lights with configurable sequences. Here it is with the normal #F1 start sequence #madewithunity #gamedev #indiedev #buildinpublic
January 9, 2026 at 11:30 AM
Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (3/x): Now you can end races after a set time limit. Perfect for qualifying sessions and time-based formats! #madewithunity #gamedev #indiedev #buildinpublic
January 9, 2026 at 11:00 AM
Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (2/x): Set races to finish after a specific number of laps. Simple setup for standard race formats! #buildinpublic #gamedev #indiedev #madewithunity
January 9, 2026 at 10:01 AM
Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (1/x): Now you can define the number and position of sectors visually in a few clicks. Quick and easy setup! #gamedev #indiedev #madewithunity #buildinpublic
January 9, 2026 at 9:22 AM
Some progress on my Unity race timing asset. I've added tracking of best laps and sectors and enhanced the demo to show toast notifications when a new PB or Race PB is broken. If you have any requirements let me know! #gamedev #indiedev #madewithunity #buildinpublic
January 2, 2026 at 7:57 PM
I'm making my Unity race timing asset as plug-and-play as possible. Quick Start Wizard → working lap times & leaderboard in under 3 mins. What features would make this useful for your project? #gamedev #indiedev #madewithunity
January 1, 2026 at 1:58 PM
In related news the Orbitron font by @matt.cc is an amazing F1-like font! Thanks Matt!
December 31, 2025 at 1:22 PM
If you are developing a racing game, timing can be a bit of a pain. I'm hoping to make a Unity Asset to help with that. Here it is lap timing 3 cars. I aim to make it as easy as possible to add to your game. Let me know what you would need! #gamedev #indiedev
December 31, 2025 at 12:16 PM
My ballerina isn't quite as graceful as she could be yet 😂. More like nightmare fuel 🤣
October 29, 2025 at 8:21 PM
Yodel seem to be getting into the time travel business, impressive! (It's 14th August)
August 14, 2025 at 11:49 AM
I'm swearing at a machine now. What have I become? 😂
July 12, 2025 at 2:21 PM
Bleedin' C++
June 20, 2025 at 2:36 PM
Agreed
May 15, 2025 at 5:21 PM
There seems be an issue on android (brave browser if it helps)
May 13, 2025 at 8:07 PM
Lewis is starting up a new enterprise.
May 5, 2025 at 10:09 AM
The power cuts info site is b0rked
January 24, 2025 at 8:28 AM
Got a bit of time to add a bit of post-processing to my little car battle game. Is it too much?
January 11, 2025 at 1:13 PM
hmm, they haven't quite got their gif upload right yet.
November 20, 2024 at 4:09 PM
I plan to create similar chaos
November 20, 2024 at 4:07 PM
A bit nippy this morning.
November 19, 2024 at 9:21 AM