Zach Blaker
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sleepless-dev.bsky.social
Zach Blaker
@sleepless-dev.bsky.social
Freelance Unity dev with a passion for procedural generation and cats in video games
For example the claw
#gamedev
October 21, 2024 at 3:55 PM
Articulationbody is so much more stable than Rigidbody, when I was trying with rigidbody physics most of my time was spent just trying to stop stuff from exploding.
October 18, 2024 at 2:49 PM
It's all Articulationbodies with a bunch of joints, I original tried with Rigidbodies but that was a nightmare of physics explosions and wobbly joints
October 18, 2024 at 2:23 PM