Zach Blaker
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sleepless-dev.bsky.social
Zach Blaker
@sleepless-dev.bsky.social
Freelance Unity dev with a passion for procedural generation and cats in video games
Testing some visual indicators
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April 2, 2025 at 9:09 PM
streamable.com/qk91f0
Going to be a long road to make these feel good to control
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Watch 2025-04-01 21-19-48 | Streamable
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April 1, 2025 at 7:23 PM
Treads feel way better with multiple per side, making up for the lack of softbody flexibility that a real tread would have.
Reached the point where it's actually fun to drive around with them
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November 15, 2024 at 1:33 PM
November 12, 2024 at 4:21 PM
At the point where it mostly works, had to add some slip resistance because targetVelocity on contacts causes weirdness at when relative velocity isn't in the same direction as targetVelocity causing rotation
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November 4, 2024 at 10:46 AM
finally got it working as both conveyor belts and treads
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October 31, 2024 at 3:50 AM
More conveyor belt / vehicle tread testing, now with ModifiableContacts instead
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October 30, 2024 at 8:32 PM
Conveyor belt / vehicle tread debugging. Feels weird that Unity doesn't have any way to get the actual velocity of an object, have to store the previous position and compare so now all my bodies need a monobehaviour handling that
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October 28, 2024 at 2:12 AM
October 21, 2024 at 4:08 PM
Redid the excavator boom so that the hinge is built into it and includes part of the arm, so now anything can be attached to the end
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October 21, 2024 at 3:54 PM
New plan for dividing the excavator arm into components that I can let the player disconnect / connect for vehicle construction
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October 21, 2024 at 11:22 AM
Testing with some actual assets for a change of pace since Synty is publisher of the week on the asset store and they had the perfect pack for experimenting
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October 18, 2024 at 2:14 PM
Some older project footage so it doesn't look like I only smash cubes together to debug physics
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October 17, 2024 at 1:51 PM
Guess it's time to setup proper keyboard / gamepad input because this excavator module is almost impossible to control with just the onscreen controls
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October 17, 2024 at 8:59 AM