SketchyDev
banner
sketchydev.bsky.social
SketchyDev
@sketchydev.bsky.social
Jester - Friend - Game Developer - Artist - Writer

He/Him

Itch.io page - https://sketchiesgames.itch.io/

The hard things are worth doing, so smile.
Pinned
I need more socially obscure yet still widely popular hobbies and interests to represent in my game.

If you have any interests that a good part of the general population looks at as strange, please let me know about it here.
Reposted by SketchyDev
I don't know how to sell videogames and I wish I did.
November 27, 2025 at 6:19 AM
To those of which where Thanksgiving is only a hard time that brings up discomfort, and where it may only be a reminder of sad times, I gift unto yee a piece of my very soul to celebrate alongside.

May your woes be few, and something to be thankful for truly provided and realized.
November 27, 2025 at 12:17 PM
Wait, people actually believe Half life 3 is going to be a launch title just because they're... *checks notes* releasing 3 new products... Am I missing something or has the insanity started to hit that hard?
November 26, 2025 at 7:39 AM
Ive been way too scared to begin working on the battle system for the game, because once thats done it becomes an actual game. A game I need to market, document, share with the world.

Right now I can just shout into a void that doesn't care, I'm not ready for the void to shout back, or worse, care.
November 23, 2025 at 10:56 PM
I miss the times when "hot takes" and "unpopular opinions" weren't just objectively agreeable factual statements to farm engagement from people wanting validity.
November 23, 2025 at 2:10 AM
New life update dropped.

- Dreams can now be multiplayer.
- Hogs are now a playable species.
- 29 new beetle colors added.
- Matchmaking improvements to bar fights
- Proximity chat radius increased by 15%
- Added more bone types.
- Improved randomness, making it more fair.
- Removed Herobrine.
November 22, 2025 at 4:36 AM
Anyone else just find it hard to have personal desire and a general need of want? As if it not making someone else happy makes it pointless? Not suppressed from a place of trauma or anything, just... its never really there.

Never seen anyone really say this anywhere, so maybe I'm alone on this one.
November 21, 2025 at 2:26 AM
Was hearing about awful self-inserts in stories. Got to thinking about why exactly they're so bad; it boils down to two things.

1. The character is too unchanged for the setting, making them feel out of place.

2. The character MUST be the most important one, even if it feels like they shouldn't.
November 20, 2025 at 10:08 AM
Impossibility is the universe going "You wont, no balls"

Are you really just gonna sit there and take that?
November 16, 2025 at 4:51 AM
I think the biggest problem with in terms of how badly Women are portrayed is lots of modern media is built on the backbone of non-modern media, so now we have so many tropes that are unintentionally borderline objectifying because that's what the tropes developed from. [1/2]
November 14, 2025 at 7:50 AM
I can no longer look at UI as an ignorant anymore. I am cursed to always look at it with a sense of fear as if I am designing it myself. I looked at a pokemon storage interface and immediately started trying to reverse engineer how it worked with dread.

I am ruined.
November 14, 2025 at 5:12 AM
who up developing they game rn
November 13, 2025 at 4:18 AM
November 11, 2025 at 10:17 PM
Still polishing, debugging and learning the fundamentals, but dialogue is looking much better than the proof of concept already. (ignore this weird idle animation, it just doesn't translate well to pixel art haha)

Once again, the biggest credit to @nathanhoad.net for the dialogue manager addon.
November 11, 2025 at 4:17 AM
I make everything I do in my classes very unserious so that my professors know I'm not using AI. I've completely shed my crystal clear mask of professionalism.

It is very fun what I'm allowed to get away with now that relief is the prime emotion rather than disappointment.
November 9, 2025 at 12:45 AM
I just think humanity is neat
November 7, 2025 at 10:28 PM
Happy Halloween! From, some cast members.
October 31, 2025 at 8:30 AM
I do not know how to save and load progression or NPC data, in efficient ways, and I fear for my near future self trying to figure that out now that Robot Storage is 90% finished.

Thoughts and prayers to you, me.
October 28, 2025 at 5:41 AM
I don't like these kind of battle game storage systems where its just a guy in a box that you drag around, so I'm fixing it. With something more physical like this, it feels more like you're checking out a storage locker preparing for war.

#gamedev #indiedev #solodev #godot #turnbased
October 27, 2025 at 4:17 AM
Not completely polished yet, but I just couldn't wait to show the almost 100% complete crafting off! I really wasn't expecting to get robot crafting done today. It actually FEELS like you're making things now.

#gamedev #indiedev #solodev #pixelart #godot
October 23, 2025 at 1:27 AM
I cant exactly have imposter syndrome anymore when I realize just how much time Ive spent in a single art program I got THIS YEAR.

306.9 hours. Sure most of that is being on in the background, but that's still 306.9 hours I've spent developing things.

Is this what actual pride feels like?
October 21, 2025 at 2:21 AM
My crafting system didn't feel special enough in the proof of concept, so now I'm going for something like this. When crafting either a module, key item, resource or robot, a special animation will play.

I'm excited for the robot animation, that ones going to be interactive :)

#gamedev
October 19, 2025 at 2:55 PM
Fatigue is a lie made up by big sleep to sell more alarms.
October 18, 2025 at 11:44 PM
The slow realization that almost all of my characters for my game would absolutely despise me.
October 18, 2025 at 2:37 PM
Im tired today, so lets just pretend like I posted something funny.

[Topical Joke Here]
October 14, 2025 at 2:50 PM