Groogy
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sirgroogy.bsky.social
Groogy
@sirgroogy.bsky.social
Programmer & Twitch Affiliate, frequent game jam participant.
Owner of Griffin Gameworks, currently consulting for @victoria.paradoxinteractive.com
No I just submitted the MR, time to have lunch
September 30, 2025 at 9:28 AM
Me after trying to fix split states in a three-way secession war for @victoria.paradoxinteractive.com
September 30, 2025 at 9:11 AM
Your polish ancestors from the Napoleonic era
April 25, 2025 at 4:37 PM
April 4, 2025 at 6:05 AM
March 17, 2025 at 10:53 AM
Got an army trekking through the beautiful improvised Welsh landscape

#godot #gamedev
March 3, 2025 at 8:59 PM
So #godot autotiling is not... great I've learnt. It's slow, it gives weirds inconsistent results. So decided to put something quickly together that is aimed specifically to what I need and well... let's say there sure is some difference in performance.
February 20, 2025 at 9:06 PM
We got provinces! Took me a while to figure out how to render the borders but think I got something going.

#godot
February 17, 2025 at 9:08 PM
I know, I fixed it
February 8, 2025 at 3:19 PM
Doing some experiments, made Britain out of tiles 🇬🇧 🍵

#godot #gamedev
February 8, 2025 at 11:50 AM
Twinsies 🙃
February 5, 2025 at 12:42 PM
January 26, 2025 at 6:21 AM
Ports now produce goods with different pricing from port to port for the player to find an optimal trade route from.

#godot #gamedev
January 11, 2025 at 10:22 PM
Already getting spreadsheets into the game. 🤓

#godot #gamedev
January 9, 2025 at 3:29 PM
Got a start to the port interface thrown together. Next thing is to be able to plan and expense a voyage to make some profit. 🤑

#godot #gamedev
January 7, 2025 at 10:21 PM
With your raised capital from your shareholders, you can now commission a ship in any port your company have an office in.

#godot
January 3, 2025 at 11:46 PM
Got pathfinding up and running, always better to go with what I know and not something fancy and use simple provinces like pdx games.

#godot
January 1, 2025 at 10:08 PM
Setting up some test provinces for the pathfinding in #godot, hoping that will be a bit faster than just feeding the builtin AStar class every single pixel (which takes about 30 seconds on my machine).
December 31, 2024 at 12:35 AM
Implemented a bunch of mechanics around raising capital from investors and paying out dividends to the shareholders. Next to setup your mercantile fleet. #godot #gamedev
December 26, 2024 at 11:13 PM
It's a bit annoying in #godot that every node has a member 'name', I often end up clashing with it. What do others use as a member to circumvent that?
December 20, 2024 at 11:45 PM
Idea is a trade company game, sending voyages to distant ports to trade goods, make profit, appease shareholders, by any means neasecary. Line must go up
December 19, 2024 at 6:25 AM
Throwing together a little prototype in #godot for Christmas. Love just throwing together a mockup in the engine.
December 18, 2024 at 10:19 PM
Kid climbed up and fell asleep on my lap while fiddling with #Godot. Missus was not impressed
December 17, 2024 at 10:59 AM
As soon as I sit down, it's either the cat or the kid, sometimes both.
December 7, 2024 at 1:58 PM
Been playing around with Godot during my parental leave to keep myself somewhat sane... or at least so I thought. It's resources all the way down.
December 4, 2024 at 9:49 PM