Sipsii00
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sipsii00.bsky.social
Sipsii00
@sipsii00.bsky.social
creative tjomme & gamedev without competence.
I guess I have to see it as an opportunity to redo the work but more properly. Now I know how I did it, now I can redo it better
October 21, 2025 at 6:54 AM
Obviously shotgun1 and 2 are by this point old versions of the weapon system, which throws errors and crashes by just looking at it, but you can’t delete them because they hold some code functions you might need later because you keep forgetting how you did that last time..
September 23, 2025 at 2:27 AM
Here’s with a wall jump!
August 31, 2025 at 5:47 PM
And the video got butchered because of the compression.

Here’s a screenshot from the video
August 3, 2025 at 2:43 PM
Planned features for this software:
- Support for .fbx
- Characters (non human included)
- Animation timeline
- IK + FK for character joints
- BETTER UI DESIGN :(
- Multiple models
- Control rig
- Keyframes
- Bake model into project file (now it relies on the file path)
- Post processing editing
July 26, 2025 at 6:07 PM
Thank you! It’s only getting better and practical from here!
July 26, 2025 at 9:37 AM
Thank you! Yeah, my hair is getting thinner each day but I’m still crawling forward!
July 24, 2025 at 7:23 AM
Seriously love your stuff, you’re the best cartoon rat I follow on here
July 23, 2025 at 7:37 PM
For those who don’t see where I’m getting at and why I’m excited:

imagine a lightweight animation tool where you can rig and animate characters, and then export the animation into an 8 directional sprite sheet for your games

(or export the animations for #psx inspired games)

A sprite exported:
July 23, 2025 at 5:45 PM
As a reminder, if you’re working on a Doom style boomer shooter: the asset is free and under MIT and hopefully will help you get your project moving faster! :)

(It will still get updates, I’ve not forgotten about it)

sipsii00.itch.io/eightdirecti...
Eight Directional Rendering by SIPSII
A Sprite Component for UE5
sipsii00.itch.io
July 20, 2025 at 12:46 PM