Steve Streeting
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sinbad3d.bsky.social
Steve Streeting
@sinbad3d.bsky.social
Greybeard. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him

Code: https://github.com/sinbad
Blog: https://www.stevestreeting.com
Explosions now apply force to things!
November 5, 2025 at 3:12 PM
Explosions can now destroy diggable areas. Now we're mining!💥⛏️
November 5, 2025 at 1:21 PM
Minermancers spell work this week: physics objects and AOEs! Here’s a bouncing explosive barrel spell that’s fun to play with

Getting client prediction and smooth replication working on physics objects was fiddly but it works now.
November 1, 2025 at 11:54 AM
Here’s the debug display of the spray on the server; expanding damage probes which automatically fill the space given cone angle / velocity settings. Much better than a fixed cone overlap test which wouldn’t track spray motion properly. It also clips against geometry so it doesn’t go through walls
October 25, 2025 at 10:35 AM
Minermancers progress this week: spray-style spells. Multiplayer predicted, and the underlying damage shapes are properly simulated to match the particle effects
October 25, 2025 at 10:32 AM