Code: https://github.com/sinbad
Blog: https://www.stevestreeting.com
It's a dialogue system that lets you write in a movie script-like text format, which I think is the best way to write dialogue - and it also works well for tutorials, cutscenes and more!
Getting client prediction and smooth replication working on physics objects was fiddly but it works now.
Getting client prediction and smooth replication working on physics objects was fiddly but it works now.
Reposts appreciated!
www.fab.com/listings/3e3...
Reposts appreciated!
www.fab.com/listings/3e3...
Video: https://mastodon.gamedev.place/@sinbad/115293654944221548
Video: https://mastodon.gamedev.place/@sinbad/115293654944221548
This afternoon Merry was defeated in single combat by my chair while I was trying to do the hoovering
This afternoon Merry was defeated in single combat by my chair while I was trying to do the hoovering
Really enjoying Lee Pace once again in Foundation S3, managing to bring yet another version of the character to the table. Instead of Dawn, Day and Dusk this time they have Dawn, Dude and Dusk 😄
Really enjoying Lee Pace once again in Foundation S3, managing to bring yet another version of the character to the table. Instead of Dawn, Day and Dusk this time they have Dawn, Dude and Dusk 😄
1. Actor direction (where the character is facing)
2. Camera direction (where the camera is facing)
3. Controller direction (where the player WANTS to face)
1. Actor direction (where the character is facing)
2. Camera direction (where the camera is facing)
3. Controller direction (where the player WANTS to face)