I also make shaders for VRChat creators.
This voxel-based light system by RED_SIM is unbelievably performant, allowing you to create complex lighting effects while going easy on your framerate.
Coming soon™ to a plugin near you!
- Light Volumes downscaling (useful for smaller builds for Quest)
- Progress bar while baking 3D atlas (no more looks like nothing happens)
- Audio Link script improved
- More!
github.com/REDSIM/VRCLi...
- Light Volumes downscaling (useful for smaller builds for Quest)
- Progress bar while baking 3D atlas (no more looks like nothing happens)
- Audio Link script improved
- More!
github.com/REDSIM/VRCLi...
- 1 Bigscreen Beyond 2e: @vrchat.com Edition (no 10 years of VRC+, sorry).
As long as Bigscreen can ship to you, you're eligible.
RULES:
- must be following me on Bluesky
- must RT this post
you must be comfortable with me ordering it for you!
- 1 Bigscreen Beyond 2e: @vrchat.com Edition (no 10 years of VRC+, sorry).
As long as Bigscreen can ship to you, you're eligible.
RULES:
- must be following me on Bluesky
- must RT this post
you must be comfortable with me ordering it for you!
I'm glad I managed to emulate the crappy Framerate in the shader too :D (Probably still a bit too high)
I'm glad I managed to emulate the crappy Framerate in the shader too :D (Probably still a bit too high)
I wrote and drew a free wlw visual novel for #WomensGameFest!
You can romance either a game developer or an aspiring artist (OR BOTH!!!!!)
Download it here and let me know what you think!
flarechess.itch.io/flour-girls
#gamedev #indiedev #visualnovel
I wrote and drew a free wlw visual novel for #WomensGameFest!
You can romance either a game developer or an aspiring artist (OR BOTH!!!!!)
Download it here and let me know what you think!
flarechess.itch.io/flour-girls
#gamedev #indiedev #visualnovel
By the way, you can bake 3D shadow masks to cull the projections in places where they shouldn't be!
By the way, you can bake 3D shadow masks to cull the projections in places where they shouldn't be!
Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time)
Ability to project images and cubemaps.
Also baked shadow masks and even more features!
github.com/REDSIM/VRCLi...
Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time)
Ability to project images and cubemaps.
Also baked shadow masks and even more features!
github.com/REDSIM/VRCLi...
Thanks to @pema99.bsky.social for implementing this feature!
Thanks to @pema99.bsky.social for implementing this feature!
There are no projection meshes, nor volumetric meshes, just light volumes and fog.
@sim.red you are a wizard🧙
@ikeiwa.dev you too are amazing for the continued support with the updates to the fog!
There are no projection meshes, nor volumetric meshes, just light volumes and fog.
@sim.red you are a wizard🧙
@ikeiwa.dev you too are amazing for the continued support with the updates to the fog!
Original clip by @crowscrowscrows.com #unity3d
Original clip by @crowscrowscrows.com #unity3d
But here's some bad news...
If I release it, all world creators will need to update their worlds to the new Light Volumes version. Otherwise it will break the back compatibility.
But here's some bad news...
If I release it, all world creators will need to update their worlds to the new Light Volumes version. Otherwise it will break the back compatibility.