RED_SIM
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sim.red
RED_SIM
@sim.red
Game developer, technical artist, engineer, VR/AR enthusiast, dreamer.
I also make shaders for VRChat creators.
Reposted by RED_SIM
Experiment with porting @sim.red 's excellent VRC Light Volumes to #VNyan (and other general Unity contexts)

This voxel-based light system by RED_SIM is unbelievably performant, allowing you to create complex lighting effects while going easy on your framerate.

Coming soon™ to a plugin near you!
September 28, 2025 at 8:17 PM
Light Volumes v.2.1.0 update is here! New features:
- Light Volumes downscaling (useful for smaller builds for Quest)
- Progress bar while baking 3D atlas (no more looks like nothing happens)
- Audio Link script improved
- More!

github.com/REDSIM/VRCLi...
Release VRC Light Volumes v.2.1.2 · REDSIM/VRCLightVolumes
Changes in version v.2.1.2: Downscaling worked wrong with LV shadowmasks. Fixed. Changes in version v.2.1.1: Downscaling hot-fix! Previously it didn't work because of a very stupid "typo" Chang...
github.com
September 21, 2025 at 5:37 AM
Reposted by RED_SIM
BLUESKY GIVEAWAY:

- 1 Bigscreen Beyond 2e: @vrchat.com Edition (no 10 years of VRC+, sorry).

As long as Bigscreen can ship to you, you're eligible.

RULES:
- must be following me on Bluesky
- must RT this post

you must be comfortable with me ordering it for you!
September 11, 2025 at 8:07 PM
I made a Light Volumes debugging tool that can be integrated into avatars!
August 11, 2025 at 12:34 PM
Reposted by RED_SIM
Anyways, here you can see the "Femboy Advanced" Camera in action

I'm glad I managed to emulate the crappy Framerate in the shader too :D (Probably still a bit too high)
August 8, 2025 at 5:25 PM
Reposted by RED_SIM
VRC Light Volumes! They look amazing! Go find out more:- github.com/REDSIM/VRCLi...
August 8, 2025 at 12:48 PM
アバターやワールド向けのGame Boy Advance風プロップ!パララックスで内部を表現し、光をぼかし・屈折、VRCLV&Unityライティング対応、FPSグラフ表示やGIF再生も可能!Boothで公開中: redsim.booth.pm/items/7272387
August 7, 2025 at 9:58 PM
Reposted by RED_SIM
MY GAME IS HERE!!!

I wrote and drew a free wlw visual novel for #WomensGameFest!

You can romance either a game developer or an aspiring artist (OR BOTH!!!!!)

Download it here and let me know what you think!
flarechess.itch.io/flour-girls

#gamedev #indiedev #visualnovel
April 30, 2025 at 1:35 AM
Reposted by RED_SIM
July 29, 2025 at 6:40 AM
Point Light Volumes with animated cubemap projections! Can't wait to see pool worlds using this.
By the way, you can bake 3D shadow masks to cull the projections in places where they shouldn't be!
vard.cc Vard @vard.cc · Jul 26
VRC Light Volumes 2.0. Point LV with CRT produces stunning, performance-friendly caustics effect
July 26, 2025 at 10:59 PM
Reposted by RED_SIM
I hope this makes it onto the VCC Curated packages list soon given it encourages people to optimise their worlds and use baked lighting which is a big issue in some worlds
July 20, 2025 at 6:11 PM
Reposted by RED_SIM
yes it would be a good idea to update your avatar shaders to latest builds
July 20, 2025 at 6:03 PM
Light Volumes v.2.0.0 released!
Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time)
Ability to project images and cubemaps.
Also baked shadow masks and even more features!
github.com/REDSIM/VRCLi...
July 20, 2025 at 5:39 PM
Reposted by RED_SIM
July 10, 2025 at 8:07 PM
Just reworked the light sources attenuation in VRC Light Volumes 2.0 You'll be able to set the size of a light source itself, like a bulb's radius, instead of setting the range of the light. It's completely different comparing to Unity's lights, but the overall visual look is more physically correct
July 3, 2025 at 9:12 PM
Light Volumes 2.0 will support baked 3D shadows for point and spot lights, and that's how it can be used!
Thanks to @pema99.bsky.social for implementing this feature!
July 1, 2025 at 2:04 AM
Reposted by RED_SIM
WOW...this 2.0 update for LightVolumes + the Baked Volumetric Edit is HUGE for stage lighting!

There are no projection meshes, nor volumetric meshes, just light volumes and fog.

@sim.red you are a wizard🧙
@ikeiwa.dev you too are amazing for the continued support with the updates to the fog!
June 30, 2025 at 7:13 PM
Apple Liquid Glass VRC Light Volumes support coming soon...
June 11, 2025 at 12:16 AM
Area Light Volumes... Thanks to @pema99.bsky.social for implementing and contributing such an amazing feature to VRC Light Volumes! I can already imagine people using it as studio softboxes for photography!
June 8, 2025 at 2:39 AM
Reposted by RED_SIM
Technologies change, the problems stay the same. Was trying to improve the results with @sim.red Light Volumes
Original clip by @crowscrowscrows.com #unity3d
May 29, 2025 at 12:48 AM
Now Point Light Volumes supports Cubemap projections! Volumetric fog makes it look just stunning!
But here's some bad news...
If I release it, all world creators will need to update their worlds to the new Light Volumes version. Otherwise it will break the back compatibility.
May 28, 2025 at 5:33 PM
Point Light Volumes prototype! They can be both Point and Spot Lights, can be calculated mathematically or use a special LUT texture that controls the cone falloff and attenuation! Up to 128 lights per scene. Works up to 3- 4 time faster than regular Light Volumes. AudioLink works too!
May 27, 2025 at 6:54 PM
Spot Light Volumes! Everything is parametric here and not baked into a 3D texture, as regular light volumes, which makes it even more optimized. Will work on it a little bit more and see if it's worth to add it to the main project branch.
May 25, 2025 at 11:23 AM
Point Light Volumes? Not sure if I will integrate it, but I just don't like people using baked volumes as fake point lights and spot lights. Integration for shader makers would just require to update my .cginc file I provide. For people - to update the shader and reupload their avatars again.
May 25, 2025 at 12:00 AM
Reposted by RED_SIM
May 21, 2025 at 10:48 AM