Shugo Tanaka
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shugotanaka-en.bsky.social
Shugo Tanaka
@shugotanaka-en.bsky.social
Game Designer / Composer. Developing "MeloMisterio -play your melody-" (@melomisterio-en.bsky.social), a musical action game where every action you take creates melodies. So-fu 2nd gen. JP: @shugotanaka.bsky.social
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MeloMisterio is coming to Tokyo Game Show!
Come play it!
#TGS2025 #indiegame
MeloMisterio will be at Tokyo Game Show in the iGi・Sofu booth!
Find us in Hall 10, Booth 10-C09.
It’s a game where every action creates melodies for a fun musical experience—come try it!
We’ve also updated the trailer a bit.
#TGS2025 #indiedev
I’m pretty happy with how I managed to work in a musical symbol.
#gamedev #indiegame
D.S. (Dal Segno) — if you fall, you return to the segno (checkpoint) by D.S.
#indiedev #UE5
November 20, 2025 at 1:09 AM
I really like this rhythm.
#indiedev #UE5
Improvised performance part 18 — with a 3:3:2 rhythm motif.
#gamedev #indiegame
November 19, 2025 at 12:40 AM
Higher notes move it to the right — just like the layout of a piano keyboard.
#gamedev #indiegame
Melody-based mechanic part 6 — a combo of rhythm-moving walls and melody-controlled side-to-side platforms.
#indiedev #UE5
November 18, 2025 at 1:09 AM
Working on both the music and the stage.
#indiedev #musicgame
Improvised performance part 17 — with the new BGM.
#gamedev #indiegame #musicgame
November 17, 2025 at 12:19 AM
I’m working on MeloMisterio!
Boss stages are tough to make…
#screenshotsaturday #gamedev #indiegame
Currently developing "MeloMisterio -play your melody-", a musical action game where your every action creates melodies!
There are also stages where you fight and defeat a boss.
#screenshotsaturday #indiedev #UE5
November 15, 2025 at 2:43 PM
I messed up a bit in the middle, but I managed to recover, so no problem!
#indiedev #UE5
Improvised performance part 16 — on rhythm-moving platforms.
#gamedev #indiegame
November 14, 2025 at 11:21 PM
Of course, you can also attack and defeat it if you want.
#gamedev #indiegame
Melody-playing enemy part 1 — It attacks you, but you’ll be fine as long as you keep moving with a dash.
#indiedev #UE5
November 14, 2025 at 12:40 AM
Come to think of it, I realized I hadn’t really used dotted rhythms much.
#indiedev #UE5
Improvised performance part 15 — with a dotted rhythm.
#gamedev #indiegame
November 13, 2025 at 12:58 AM
You’ll be fine even if you miss a beat — as long as you succeed before falling, you can just mash the button!
#gamedev
Rhythm judgment mechanic part 2 — succeed consecutively to reach higher places...
#indiedev #gamedev #indiegame
November 12, 2025 at 1:28 AM
The resulting chord depends on the combination of the BGM’s harmony and the melody.
#indiegame
Improvised performance part 14 — along with the chord of a successful rhythm hit...
#gamedev #indiegame
November 11, 2025 at 12:57 AM
Reposted by Shugo Tanaka
All packed up! (Forgot to take a photo…)
We had more people play the demo than usual today!
Thank you so much!
November 9, 2025 at 10:02 AM
Reposted by Shugo Tanaka
I’m ready!
Looking forward to it!
November 9, 2025 at 2:17 AM
I’m working on MeloMisterio!
I’ll be waiting for you at the booth!
#screenshotsaturday #gamedev #indiegame
Currently developing "MeloMisterio -play your melody-", a musical action game where your every action creates melodies!
I’ll be exhibiting at Tokyo Game Dungeon 10 tomorrow!
My booth is at 3N-7!
Currently in the middle of final adjustments...
#screenshotsaturday
November 8, 2025 at 8:04 AM
The BGM drops a few layers when the checkpoint sound plays, so you can really feel the moment.
#gamedev #indiegame
Checkpoint — if you fall or get defeated, you’ll return here.
#indiedev
November 7, 2025 at 11:18 PM
It’s nice to just improvise without overthinking — that’s what makes it good.
#gamedev #indiegame #indiedev
Improvised performance part 13 — no particular theme today!
#gamedev #indiegame #indiedev
November 7, 2025 at 12:05 AM
It’s the opening part of the trailer.
#gamedev #indiegame #indiedev
Melody-based mechanic part 5 — As the melody rises, energy builds up, and once it’s full, the wall breaks.
#gamedev #indiegame #indiedev
November 6, 2025 at 12:32 AM
Both have a few moments where they move in the opposite direction, though...
#gamedev #indiegame
Improvised performance part 12 — the player goes up while the melody goes down.
#gamedev #indiegame
November 5, 2025 at 12:29 AM
Even when I don’t have to do anything on the moving platforms, I still feel like playing a melody.
#gamedev #indiegame
Rhythm-based mechanic part 2 — Platforms move in sync with the rhythm.
#gamedev #indiegame
November 4, 2025 at 12:41 AM
Changing the motif on the third round.
#gamedev #indiegame #musicgame
Improvised performance part 11 — Giving it a little motif.
#gamedev #indiegame #musicgame
November 3, 2025 at 12:58 AM
I’m working on MeloMisterio!
Please come and check it out!
#screenshotsaturday #indiedev
Currently developing "MeloMisterio -play your melody-", a musical action game where your every action creates melodies!
I’ll be exhibiting at Tokyo Game Dungeon 10 on November 9!
You can find me at booth 3N-7!
Come and give it a try!
#screenshotsaturday #gamedev
November 1, 2025 at 2:32 PM
If you want to make some clattering sounds, use the mouse!
#gamedev #indiegame
Just making clattering sounds in the UI — even that alone is fun.
#gamedev #indiegame
October 31, 2025 at 8:55 PM
Thinking back to when I used to practice this on the piano...
#gamedev #indiegame
Improvised performance part 10 — Scale practice
#gamedev #indiegame
October 31, 2025 at 12:40 AM
Ended up rotating it a bit too much in the heat of the moment... (around 7 seconds in)
#gamedev #indiegame
Melody-based mechanic part 4 — When the melody goes up, it rotates right; when it goes down, it rotates left...
#gamedev #indiegame
October 30, 2025 at 12:24 AM
It’s not just simple harmony, which is how I was able to achieve this kind of effect.
#gamedev #indiegame
Improvised performance part 9 — repeating two notes to make the note melody stand out.
#gamedev #indiegame
October 28, 2025 at 11:43 PM
You’ve probably seen this mechanic pop up here and there, but I don’t think I’ve shown this rhythm yet...
#gamedev #indiegame
Rhythm-based mechanic part 1 — Walls move in sync with the rhythm.
#gamedev #indiegame
October 28, 2025 at 12:32 AM