holly “shocking” pine
banner
shockpine.bsky.social
holly “shocking” pine
@shockpine.bsky.social
Worstselling transgender from vancouver - I make games and comics about talking animals.
日本語を勉強している 😅 少し話せる…

TV-MA! Occasional sex talk and nudity!
otherworldly forces speak through me
November 27, 2025 at 7:01 AM
November 27, 2025 at 12:33 AM
I've been learning GLSL again recently, to allow for all the fun radio FX I've been doing, even if they're still kinda janky. I HATE FLOATS!! AND THE FACT THAT GAMEMAKER'S GLSL CAN'T GENERATE RANDOM NUMBERS!
November 25, 2025 at 6:43 AM
I also redid the tutorial area! Made it way more explicitly a tutorial, for better or for worse. It’s all autumn themed, and I really simplified/streamlined it a bit. I really didn’t want to waste too much time without the player having the bell whip. It's like all skippable now too. So fun
November 25, 2025 at 6:43 AM
my friend Taffy, who put together a wonderful track for the trailer, also made a great song for the main villain, Noctelle. But other than that, it’s all stolen right now for my beta testing haha.
November 25, 2025 at 6:43 AM
And I wanted to go kind of Link’s Awakening so the second “act” of the level is within a sidescroller area, as you climb to the top of a church, the stained glass windows of an ancient religion scrolling past you. (missing lots of important sounds in this clip)
November 25, 2025 at 6:43 AM
I ended up finding a good structure for the graveyard level, though! It starts you off in this place, all foggy and quiet, and you run into this gate that sends you on a quest off to the nearby church.
November 25, 2025 at 6:43 AM
But so I scrapped that version of the level too. What I ended up going with was instead limiting the bones' axes... A bone appears, and follows you on one axis (which I choose beforehand), then fires in the other. It all feels a lot more straightforward. Also much easier to whip at!
November 25, 2025 at 6:43 AM
Then, when concepting a boss fight, I tried redoing the level with the different attack patterns of the boss but throughout the level. This led to some interesting stuff, but instead it felt like I didn't have the room to fully flesh out each of these mechanics, and EVERY pattern felt half-baked.
November 25, 2025 at 6:43 AM
The main thing I ended up redoing a lot was BONES. The graveyard has a lot of bones getting flung at the player, and they went through a lot of incarnations. For a while they'd aim then fire right at the player, much like the tile enemies in Zelda.
November 25, 2025 at 6:43 AM
November 22, 2025 at 6:23 AM
going to hell and back getting this radio screen working and even then his stupid sparkles clip out of it
November 22, 2025 at 4:55 AM