holly “shocking” pine
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shockpine.bsky.social
holly “shocking” pine
@shockpine.bsky.social
Worstselling transgender from vancouver - I make games and comics about talking animals.
日本語を勉強している 😅 少し話せる…

TV-MA! Occasional sex talk and nudity!
Posted two new TTBH pages on Patreon
November 28, 2025 at 6:37 AM
finally sorted all my sounds and added volume "sliders" .. yay!
November 28, 2025 at 12:44 AM
otherworldly forces speak through me
November 27, 2025 at 7:01 AM
November 27, 2025 at 12:33 AM
I love this problem and it clicked as soon as I started thinking about it with more doors! That one door they leave shut represents every other door you didn't open, so it's a 99/100 chance that the one you didn't pick is right :3
November 27, 2025 at 12:05 AM
zoeys wonderful brother
November 27, 2025 at 12:01 AM
I've been learning GLSL again recently, to allow for all the fun radio FX I've been doing, even if they're still kinda janky. I HATE FLOATS!! AND THE FACT THAT GAMEMAKER'S GLSL CAN'T GENERATE RANDOM NUMBERS!
November 25, 2025 at 6:43 AM
I also redid the tutorial area! Made it way more explicitly a tutorial, for better or for worse. It’s all autumn themed, and I really simplified/streamlined it a bit. I really didn’t want to waste too much time without the player having the bell whip. It's like all skippable now too. So fun
November 25, 2025 at 6:43 AM
my friend Taffy, who put together a wonderful track for the trailer, also made a great song for the main villain, Noctelle. But other than that, it’s all stolen right now for my beta testing haha.
November 25, 2025 at 6:43 AM
When you finish that area, and leave it with a brand new movement option, you end up traversing back through the first act, which has now been filled with these flowers, floors crumbling away to reshape it into a unique third act!
November 25, 2025 at 6:43 AM
And I wanted to go kind of Link’s Awakening so the second “act” of the level is within a sidescroller area, as you climb to the top of a church, the stained glass windows of an ancient religion scrolling past you. (missing lots of important sounds in this clip)
November 25, 2025 at 6:43 AM
I ended up finding a good structure for the graveyard level, though! It starts you off in this place, all foggy and quiet, and you run into this gate that sends you on a quest off to the nearby church.
November 25, 2025 at 6:43 AM
I think what makes it so difficult is that, at least early in the game, I really want to set the stage tonally, and that’s an important part of the first couple levels! So it’s felt kind of wrong giving people boxed out levels with no proper visuals/tiles.... which won't be an issue later in...
November 25, 2025 at 6:43 AM
But so I scrapped that version of the level too. What I ended up going with was instead limiting the bones' axes... A bone appears, and follows you on one axis (which I choose beforehand), then fires in the other. It all feels a lot more straightforward. Also much easier to whip at!
November 25, 2025 at 6:43 AM
Then, when concepting a boss fight, I tried redoing the level with the different attack patterns of the boss but throughout the level. This led to some interesting stuff, but instead it felt like I didn't have the room to fully flesh out each of these mechanics, and EVERY pattern felt half-baked.
November 25, 2025 at 6:43 AM
The main thing I ended up redoing a lot was BONES. The graveyard has a lot of bones getting flung at the player, and they went through a lot of incarnations. For a while they'd aim then fire right at the player, much like the tile enemies in Zelda.
November 25, 2025 at 6:43 AM
My current task that I’m working on is just finishing the first level – the graveyard level. It was kind of painful, I went through like four iterations of it before settling on a layout I liked. I did have a couple people test it, but the testing process was very minimal because it’s scaaaary.
November 25, 2025 at 6:43 AM
The game's had a lot of names. Onion Dungeon. Spin Crypt. Somervault. ... That's it I think. Somervault was actually a genius title when it applied.
Here's a SUPER old concept drawing for fun based on Onion Dungeon, I think I did this for my portfolio back in the day.
November 25, 2025 at 6:43 AM
Last month I discussed cutscenes, my plans for the first main level, as well as throwing together tons of random features for a trailer. I’ll talk about the trailer first, since that’s relatively fast.
November 25, 2025 at 6:43 AM
I kinda feel like posting a biggggg update thread here! Just for fun! I was writing a blog post and realized it was kind of formatted perfectly for a thread this time around. There's still a blog post locked away on Patreon with a lot more behind-the-scenes imagery if you're interested.
November 25, 2025 at 6:43 AM
saw this and was like "i bet oomf posted this"
November 23, 2025 at 10:08 PM
November 23, 2025 at 8:44 AM
looks at you like this
November 22, 2025 at 7:45 AM
November 22, 2025 at 6:23 AM
going to hell and back getting this radio screen working and even then his stupid sparkles clip out of it
November 22, 2025 at 4:55 AM