The OS in general feels way too flat and gaze highlights are a bit crude feeling. The accessibility options are way too sparse and the Relumino outline isn't really usable. I'd like to see a Visual Comfort option similar to visionOS to help with vergence-accommodation conflict.
November 4, 2025 at 8:56 PM
The OS in general feels way too flat and gaze highlights are a bit crude feeling. The accessibility options are way too sparse and the Relumino outline isn't really usable. I'd like to see a Visual Comfort option similar to visionOS to help with vergence-accommodation conflict.
They also don't do shoulder estimation for the aim pose, so the cursor moves when you tilt your wrist, and it's once again heavily filtered and sluggish. Casting a ray from the shoulder to the middle metacarpal would have avoided the need for as much filtering.
November 4, 2025 at 8:54 PM
They also don't do shoulder estimation for the aim pose, so the cursor moves when you tilt your wrist, and it's once again heavily filtered and sluggish. Casting a ray from the shoulder to the middle metacarpal would have avoided the need for as much filtering.
Other handtracking nits: It's both stiff and drops a lot, I'd expect responsive with drops or stiff with no drops, but it's the worst of both. It handles extended poses (poking a button on a wall) and occlusion really poorly.
November 4, 2025 at 8:53 PM
Other handtracking nits: It's both stiff and drops a lot, I'd expect responsive with drops or stiff with no drops, but it's the worst of both. It handles extended poses (poking a button on a wall) and occlusion really poorly.
The longer your fingers, the worse the depth error is. Typing would be a nightmare without the ghost hands because the error can be up to 1cm in some cases, especially the pinky. Despite my virtual fingers being shorter, they often hit before my actual finger would.
November 4, 2025 at 8:49 PM
The longer your fingers, the worse the depth error is. Typing would be a nightmare without the ghost hands because the error can be up to 1cm in some cases, especially the pinky. Despite my virtual fingers being shorter, they often hit before my actual finger would.
The eye tracking also seems to suffer from overfiltering compared to AVP, showing the cursor with Hover Actions it seems to snap around. Hover Actions also seems to be generally broken, completely disabling things like scrolling and controllers.
November 4, 2025 at 8:33 PM
The eye tracking also seems to suffer from overfiltering compared to AVP, showing the cursor with Hover Actions it seems to snap around. Hover Actions also seems to be generally broken, completely disabling things like scrolling and controllers.
Even in the OS UI, fast angular movements on the controller when pointing and clicking are sluggish. The controller is basically easy-mode pose prediction w/ an IMU and it's weird that they're this bad.
November 4, 2025 at 8:30 PM
Even in the OS UI, fast angular movements on the controller when pointing and clicking are sluggish. The controller is basically easy-mode pose prediction w/ an IMU and it's weird that they're this bad.