Shiny Quagsire
banner
shinyquagsire.bowser.gay
Shiny Quagsire
@shinyquagsire.bowser.gay
27, He/Him | ARM(S) wizard, Nintendo kernel enthusiast • mastodon.social/@ShinyQuagsire • twitter.com/ShinyQuagsire
omg NomaiVR added skeletal tracking at some point
November 15, 2025 at 10:23 AM
Got the eye tracking reversed more or less back to the Pointer Control cursor, though I might have to stick a 1eur filter on it

I'm pretty sure I have it right bc it seems to recast the eyes to 0.25x the combined gaze's depth, so I can just cast back to 4x.
November 15, 2025 at 9:21 AM
Getting places, I'm actually p happy with how the eyes and eyelids turned out but the rest still needs work
November 14, 2025 at 2:57 AM
yo dawg I heard you like face tracking so I put face tracking in your face tracking so you can track while you track while you track
November 13, 2025 at 9:51 AM
all my spikes gone
November 12, 2025 at 11:06 PM
Quest 2 and the VIVE Ultimate trackers are kinda the worst case scenario, one stereo pair on Quest 2 but otherwise cameras are pointing away from each other. So Frame being similar to Q2 but with distances closed makes me think they ~might have compensated for stereo overlap
November 12, 2025 at 7:03 PM
GXR has 4 very obvious stereo pairs bc they don't really tilt in crazy directions, AVP has ~3 (maybe 5 counting the downward facing cams), Quest 3 has 3, but I don't think I've ever seen a quad cam setup that points so Upward like Frame
November 12, 2025 at 6:52 PM
Apple PLEASE take notes, god I hate AWDL and will die mad about it
November 12, 2025 at 6:25 PM
Steam Frame CONFIRMED based and IR floodlight-pilled
November 12, 2025 at 5:59 PM
aight AV1 decode for visionOS ALVR is reviewed and up on the App Store, along with a bunch of other bugfixes
November 5, 2025 at 5:42 PM
The OS in general feels way too flat and gaze highlights are a bit crude feeling. The accessibility options are way too sparse and the Relumino outline isn't really usable. I'd like to see a Visual Comfort option similar to visionOS to help with vergence-accommodation conflict.
November 4, 2025 at 8:56 PM
They also don't do shoulder estimation for the aim pose, so the cursor moves when you tilt your wrist, and it's once again heavily filtered and sluggish. Casting a ray from the shoulder to the middle metacarpal would have avoided the need for as much filtering.
November 4, 2025 at 8:54 PM
Other handtracking nits: It's both stiff and drops a lot, I'd expect responsive with drops or stiff with no drops, but it's the worst of both. It handles extended poses (poking a button on a wall) and occlusion really poorly.
November 4, 2025 at 8:53 PM
The longer your fingers, the worse the depth error is. Typing would be a nightmare without the ghost hands because the error can be up to 1cm in some cases, especially the pinky. Despite my virtual fingers being shorter, they often hit before my actual finger would.
November 4, 2025 at 8:49 PM
The eye tracking also seems to suffer from overfiltering compared to AVP, showing the cursor with Hover Actions it seems to snap around. Hover Actions also seems to be generally broken, completely disabling things like scrolling and controllers.
November 4, 2025 at 8:33 PM
Even in the OS UI, fast angular movements on the controller when pointing and clicking are sluggish. The controller is basically easy-mode pose prediction w/ an IMU and it's weird that they're this bad.
November 4, 2025 at 8:30 PM
The SLAM, hand, face, and controller tracking works great in the dark thanks to the IR illuminators on the front, I can basically only get it to kill tracking by fully covering the cameras. Big upgrade from QPro.
November 4, 2025 at 8:24 PM
Also the prescription box is super fancy, fancier than Vision Pro. It even has magnets to hold the lenses down on the felt. Nice job Kodak.
November 4, 2025 at 8:22 PM
I oneshotted my bf with this spicy spaghetti recipe, super low effort and mostly pantry items
November 4, 2025 at 3:44 AM
I can't even take screenshots of what I see in ALVR bc the JPEG encoder on AVP does the same exact thing lmao. But just boot HL:A and go look at the door on the left, the textures aren't 4-bit that's just how much the encoders are screwing OLED
(contrast enhanced to show bit loss)
November 2, 2025 at 10:42 PM
Yeah I write Rust,
November 1, 2025 at 4:58 AM
this little homunculus showed up and won't stop wahooing all over my stuff
October 30, 2025 at 1:03 AM
Got Steam Link working on GXR with some manifest hacks, sans fancy features like face tracking and eye stuff
October 28, 2025 at 9:20 AM
The Android XR's hand tracking discriminates against Italians 😔🤌
October 28, 2025 at 12:16 AM
thingy obtained tho
October 27, 2025 at 6:21 PM