Slang Shading Language and Compiler
shader-slang.bsky.social
Slang Shading Language and Compiler
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Reposted by Slang Shading Language and Compiler
I can also clarify the answers to some of the Qs I got in Q&A:
- For issues with non-differentiable operations in gfx, like sampling, Slang provides the ability to define your own diff for specific functions (e.g. to "undo" something like sampling) [1/2]
June 25, 2025 at 2:18 PM
Video of Shannon's talk at HPG is now available!

www.youtube.com/watch?v=SPWD...
HPG 2025: Day 1 - June 23rd
YouTube video by High-Performance Graphics
www.youtube.com
June 25, 2025 at 2:13 PM