Slang Shading Language and Compiler
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
This Sunday is the deadline for submissions for the Shading Languages Symposium. Submit your title and short abstract today!
Shading Languages Symposium submissions: www.khronos.org/events/shadi...
#language #shading #programming
Shading Languages Symposium submissions: www.khronos.org/events/shadi...
#language #shading #programming
October 8, 2025 at 2:01 PM
This Sunday is the deadline for submissions for the Shading Languages Symposium. Submit your title and short abstract today!
Shading Languages Symposium submissions: www.khronos.org/events/shadi...
#language #shading #programming
Shading Languages Symposium submissions: www.khronos.org/events/shadi...
#language #shading #programming
The Call for Submissions for the first Shading Languages Symposium closes October 12th. This is a great opportunity to present to shading language implementers, developers, researchers and technical artists.
Learn more: www.khronos.org/events/shadi...
#shading #language
Learn more: www.khronos.org/events/shadi...
#shading #language
September 18, 2025 at 1:48 PM
The Call for Submissions for the first Shading Languages Symposium closes October 12th. This is a great opportunity to present to shading language implementers, developers, researchers and technical artists.
Learn more: www.khronos.org/events/shadi...
#shading #language
Learn more: www.khronos.org/events/shadi...
#shading #language
Join us tomorrow for Getting Started with Slang: Modularization! We’ll explore: Modules & Visibility Control, Compilation Pipeline Magic, and Specialization Without Preprocessor Pain.
Learn more and register: shader-slang.org/event/2025/0...
#shader #slang #workflow
Learn more and register: shader-slang.org/event/2025/0...
#shader #slang #workflow
September 8, 2025 at 4:32 PM
Join us tomorrow for Getting Started with Slang: Modularization! We’ll explore: Modules & Visibility Control, Compilation Pipeline Magic, and Specialization Without Preprocessor Pain.
Learn more and register: shader-slang.org/event/2025/0...
#shader #slang #workflow
Learn more and register: shader-slang.org/event/2025/0...
#shader #slang #workflow
Register for this webinar to learn about modules & visibility control, compilation pipeline magic using modules, specializing shaders, and understanding the difference between Slang’s type-safe generics and C++ templates: shader-slang.org/event/2025/0...
#slang #shaders
#slang #shaders
August 6, 2025 at 6:36 PM
Register for this webinar to learn about modules & visibility control, compilation pipeline magic using modules, specializing shaders, and understanding the difference between Slang’s type-safe generics and C++ templates: shader-slang.org/event/2025/0...
#slang #shaders
#slang #shaders
Join Us at SIGGRAPH 2025!
Explore the future of graphics development in this hands-on lab introducing #Slang, an open-source, open governance shading language.
Find location and more Khronos-related sessions on our SIGGRAPH webpage: www.khronos.org/events/siggr...
#shadinglanguage #shader
Explore the future of graphics development in this hands-on lab introducing #Slang, an open-source, open governance shading language.
Find location and more Khronos-related sessions on our SIGGRAPH webpage: www.khronos.org/events/siggr...
#shadinglanguage #shader
July 31, 2025 at 11:46 PM
Join Us at SIGGRAPH 2025!
Explore the future of graphics development in this hands-on lab introducing #Slang, an open-source, open governance shading language.
Find location and more Khronos-related sessions on our SIGGRAPH webpage: www.khronos.org/events/siggr...
#shadinglanguage #shader
Explore the future of graphics development in this hands-on lab introducing #Slang, an open-source, open governance shading language.
Find location and more Khronos-related sessions on our SIGGRAPH webpage: www.khronos.org/events/siggr...
#shadinglanguage #shader
Shannon Woods from NVIDIA gave a great presentation on Slang at SIGGRAPH Asia. The slides and video are available on the event page: www.khronos.org/events/siggr...
December 20, 2024 at 3:06 PM
Shannon Woods from NVIDIA gave a great presentation on Slang at SIGGRAPH Asia. The slides and video are available on the event page: www.khronos.org/events/siggr...
Come catch our BOF at SIGGRAPH Asia today! Learn more about the open source Slang initiative from NVIDIA that is now a part of the Khronos Group family!
Learn more: www.khronos.org/events/siggr...
#slang #shading #language #compiler
Learn more: www.khronos.org/events/siggr...
#slang #shading #language #compiler
December 3, 2024 at 9:31 PM
Come catch our BOF at SIGGRAPH Asia today! Learn more about the open source Slang initiative from NVIDIA that is now a part of the Khronos Group family!
Learn more: www.khronos.org/events/siggr...
#slang #shading #language #compiler
Learn more: www.khronos.org/events/siggr...
#slang #shading #language #compiler
Khronos has announced the launch of the new Slang™ Initiative. This will oversee and advance the open-source Slang shading language and compiler, building on 15 years of research, development, and deployment
Learn more: khr.io/17f
#Slang #shading #developers #khronos
@nvidiastudio.bsky.social
Learn more: khr.io/17f
#Slang #shading #developers #khronos
@nvidiastudio.bsky.social
November 24, 2024 at 5:49 PM
Khronos has announced the launch of the new Slang™ Initiative. This will oversee and advance the open-source Slang shading language and compiler, building on 15 years of research, development, and deployment
Learn more: khr.io/17f
#Slang #shading #developers #khronos
@nvidiastudio.bsky.social
Learn more: khr.io/17f
#Slang #shading #developers #khronos
@nvidiastudio.bsky.social