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setmarks.bsky.social
setmarks
@setmarks.bsky.social
Solo indie dev
Creating PSYCHSPHERE
Miis in the Tomodachi Life direct varied by region. The guy who was into the clown in the US version being replaced with an alien in every other region seems a little uncool?
January 29, 2026 at 3:43 PM
The art for most enemies utilizes images from the Met's Open Access collection (which is an invaluable resource - and really neat). Typically several works are mashed together for a surrealist photomontage look.

#gamedev
January 11, 2026 at 5:26 AM
Here's a glimpse of PSYCHSPHERE outside of the turn based combat. It's a bit of an arcade-y roll-em-up situation.
Hm, you say? Fast-paced platforming meets JRPG? Yup! I don't think anyone's been clamoring for that(?) but if you have been then golly gee buckle up

#gamedev #GodotEngine
January 10, 2026 at 3:33 AM
Kinda feels like talking into the void right now but new accounts are like that I guess. Here's a screenshot of the turn-based combat from the game I've been making for, uh *checks watch* way too dang long. And I've still got a ton left to do.

#gamedev #GodotEngine
January 9, 2026 at 3:13 AM