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scorched-throne.bsky.social
Throne
@scorched-throne.bsky.social
Just a dad who makes vidya games, check out my schtuff!

He/Him
PNW Flannel guy
#indiedev #solodev #gamedev #unrealengine #ue5 #blender3d #animation #modelling #rigging
Day 8 - Innocence

𝘕𝘰 𝘰𝘯𝘦 𝘭𝘪𝘷𝘪𝘯𝘨 𝘵𝘳𝘶𝘭𝘺 𝘬𝘯𝘰𝘸𝘴 𝘵𝘩𝘦 𝘤𝘳𝘪𝘮𝘦 𝘵𝘩𝘰𝘴𝘦 𝘨𝘪𝘢𝘯𝘵𝘴 𝘤𝘰𝘮𝘮𝘪𝘵𝘵𝘦𝘥, 𝘰𝘳 𝘪𝘧 𝘵𝘩𝘦 𝘱𝘶𝘯𝘪𝘴𝘩𝘮𝘦𝘯𝘵 𝘸𝘢𝘴 𝘱𝘳𝘰𝘱𝘰𝘳𝘵𝘪𝘰𝘯𝘢𝘭 𝘵𝘰 𝘪𝘵. 𝘍𝘰𝘳 𝘛𝘳𝘢𝘷𝘦𝘭𝘦𝘳𝘴 𝘵𝘩𝘦 𝘴𝘪𝘮𝘱𝘭𝘦 𝘵𝘳𝘶𝘵𝘩 𝘪𝘴, 𝘨𝘶𝘪𝘭𝘵𝘺 𝘰𝘳 𝘯𝘰𝘵, 𝘵𝘩𝘦𝘺 𝘢𝘭𝘭 𝘴𝘦𝘦𝘮 𝘵𝘰 𝘨𝘳𝘢𝘴𝘱 𝘧𝘰𝘳 𝘢 𝘧𝘳𝘦𝘦𝘥𝘰𝘮 𝘪𝘯 𝘵𝘩𝘦 𝘴𝘵𝘢𝘳𝘴 𝘵𝘩𝘦𝘺'𝘭𝘭 𝘯𝘦𝘷𝘦𝘳 𝘳𝘦𝘢𝘤𝘩.

#indiedev #solodev #gamedev #365piece #UnrealEngine5
January 9, 2026 at 5:25 AM
Day 7 - Heaven

Fleshing out the sky a bit more. A traveler needs to be able to navigate using the stars themselves as tools.
(Too bad they sleep sometimes.)
#UE5 #Unrealengine5 #Solodev #Indiedev #Gamedev #Art #365piece #Sounddesign #Audio
January 8, 2026 at 6:07 AM
Day 6 - "Break Away"

𝘚𝘰𝘮𝘦𝘵𝘪𝘮𝘦𝘴 𝘺𝘰𝘶 𝘯𝘦𝘦𝘥 𝘵𝘰 𝘱𝘭𝘰𝘵 𝘢 𝘯𝘦𝘸 𝘱𝘢𝘵𝘩 𝘣𝘦𝘧𝘰𝘳𝘦 𝘺𝘰𝘶 𝘤𝘢𝘯 𝘳𝘦𝘵𝘳𝘦𝘢𝘥 𝘪𝘵 𝘧𝘰𝘳 𝘰𝘵𝘩𝘦𝘳𝘴.

#UE5 #UnrealEngine5 #Indiedev #Solodev #Gamedev #3dArt #Art #365piece
January 7, 2026 at 5:07 AM
Day 5 - "Solace"
I'm wanting to lean into world building with these to inch my way closer to having a realized world by the time I have real dev time again. Here's a traveler resting in a ruin they came across, waiting for the weather to let up.
#UE5 #Blender3D #Indiedev #Solodev #Gamedev #365
January 6, 2026 at 7:07 AM
Today's prompt was "Dark", I probably could've swapped today and yesterday's concepts though 😬
Started stubbing out the day/night cycle, complete with stars fading into view and the sky's brightness overall dimming.
#UE5 #Gamedev #Solodev #Indiedev #Techart #365
January 5, 2026 at 7:19 AM
Today's prompt was "Light"
Definitely going to revisit it later, but I've started being employed again so I'm a bit limited on time for work days 😭
January 4, 2026 at 1:24 AM
Decided to do at least a little deliverable every day this year based on an art prompt list I found. First one was "introduction" which yesterday's post covered... sort of. Today's is "love", so I figured I'd make a lil scene of a traveler returning home safe.
#art #3dart #unrealengine5 #UE5 #love
January 3, 2026 at 4:32 AM
Made a lil comp of all the highlights for the project so far. I may branch out and make some YouTube content at some point, but it just feels good to be able to have *something* to show for my efforts so far!
Happy New Year, everyone!
#gamedev #indiedev #solodev #progress #UE5 #Blender3D #Animation
January 2, 2026 at 1:18 AM
More polish incoming, but I hit another milestone of it looking somewhat decent. Still need to clamp the leaning back, and probably add in some weight shifting where the pelvis/feet actually reposition to really sell the idea of balance.
#UE5 #Gamedev #Solodev #Indiedev #3DAnimation #Controlrig
December 19, 2025 at 12:06 AM
Started building the lean logic out more, excited to get it working in tandem with actual gameplay mechanics now :D
(Will be lower numbers so it isn't quite so Jojo-esque)
#unrealengine5 #UE5 #Solodev #Indiedev #Gamedev #Rigging #ProceduralAnimation #Animation #Techart
December 18, 2025 at 5:01 AM
Iterated a bit on the outfit design, aiming for something along the lines of Porters from Death Stranding, MC from Ashen, mixed with "night-world survivalist", if that tracks. Any crit is welcome! (Color, shape, whateves)
#unrealengine5 #UE5 #Solodev #Indiedev #Gamedev #Rigging #Animation #Techart
December 17, 2025 at 5:46 AM
Been working on lots of small reworks while handling irl stuff. Got backpack in and rigged to j i g g l e though
#unrealengine5 #UE5 #Solodev #Indiedev #Gamedev #Rigging #Animation #Techart
December 16, 2025 at 9:54 PM
Roughing out more of the initial zone vibes, it's a bit more "Bloodborne" when I was aiming for "Shadow of the Colossus" 😅
#unrealengine5 #UE5 #gamedev #solodev #indiedev #techart #environment #art
December 14, 2025 at 4:30 AM
Couldn't get into dev brain much the past couple days, so I decided to revisit the base topology to feel productive. The boy has not-box fingers and some sharp edges to hint at muscles.
#Blender3D #CharacterArt #Rigging #3DModelling #Solodev #indiedev #gamedev #techart
December 13, 2025 at 7:37 AM
Nothing like motion sickness to start the day!
Testing the mantle on moving things and checking to make sure IK doesn't break on tilting platforms. Going to revisit the slope slide and rework it today because it's not the vibe I'm aiming for.
#gamedev #indiedev #solodev #unrealengine5 #techart #UE5
December 10, 2025 at 4:46 PM
Setting it up so standing on a steep slope makes the player slide down, only issue now is it's based on player facing still haha
#gamedev #solodev #indiedev #unrealengine5 #UE5 #techart
December 9, 2025 at 11:42 PM
"Animate me like one of your french girls."
- This guy, probably
Working on new movement stuff finally!
#Blender3D #Rigging #Animation3D #Techart
#Indiedev #Solodev #Gamedev
December 9, 2025 at 9:11 PM
Need to peel myself off of iterating on the outfit for now, I think it's in a passable state. Next stop is gameplay stuff! (I swear!) ((Probably simple traversal methods, stay tuned!))
#indiedev #solodev #gamedev #UE5 #unrealengine5 #3Dmodelling #animation #techart #art
December 9, 2025 at 12:42 AM
Unfortunately spent most of my day dealing with crazy bad chest congestion and being in a brain fog if I wasn’t sleeping.

Been sick the past week but it was the worst today. Hopefully on the mend now. Fumbled with skeletal things when I had time, but I’ll share more when I figure it out!
December 8, 2025 at 4:54 AM
Didn’t do much today in terms of progress, but here’s some of the Hair Tools presets with my shader slapped on. They’re pretty close to what I’m hoping for just with that one change. #gamedev #indiedev #solodev #Blender3D #Techart
December 7, 2025 at 4:20 AM
Hair!
I think I got the basic workflow for replicating this hair aesthetic now, until I hit another road block 😅
But hey, it's enough that I feel like I can move on to more stuff, and maybe even get back to gameplay logic! :D
#indiedev #solodev #gamedev #unrealengine5 #UE5 #Blender3D #techart #art
December 5, 2025 at 9:51 PM
Calling it for the night, but I got the placeholder hair in engine and iterate a bit more on the outfit. I feel like the character aesthetic is definitely coming together. :)
#Solodev #indiedev #gamedev #unrealengine5 #UE5 #3DModelling #Rigging
December 5, 2025 at 7:52 AM
Okay so I figured out a method that boils down to box modelling strips and then using hair tools Grid Surface generator to make strands + modify them. I think it's time I actually /figure out what hair styles I want/
#gamedev #solodev #blender3d #modelling #indiedev #techart
December 4, 2025 at 7:27 PM
Tried a bunch of different approaches today, not sure which I'm going to stick with, but I have some idea of where it's going now. #indiedev #gamedev #solodev #Blender3D #3DModelling #Techart
December 4, 2025 at 8:21 AM
Morning all! I'm still workshopping hair today, I may end up making a simple geometry node set up to build ribbons that get solidified so I'm not box modelling each strand 😭
Here's the current working mesh, just extracted the scalp faces and started extruding (with a solidify modifier)
December 3, 2025 at 5:17 PM